#include <DB2LoadInfo.h>
Definition at line 1925 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureHealthMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerHealthMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureAutoAttackDPSMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureArmorMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerManaMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerPrimaryStatMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"PlayerSecondaryStatMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"ArmorConstantMod" },
{ .IsSigned =
false, .Type =
FT_FLOAT, .Name =
"CreatureSpellDamageMod" },
}
Definition at line 1927 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: