#include <DB2LoadInfo.h>
Definition at line 3295 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
true, .Type =
FT_LONG, .Name =
"AllowableRace" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Display" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"OverallQualityID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ExpansionID" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"MinFactionID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MinReputation" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AllowableClass" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"RequiredLevel" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"RequiredSkill" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"RequiredSkillRank" },
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"RequiredAbility" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"ItemLevel" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags2" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags3" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags4" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags5" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AllowableRace_1" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"AllowableRace_2" },
}
Definition at line 3297 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: