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TrinityCore
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#include "ObjectAccessor.h"#include "Corpse.h"#include "Creature.h"#include "DynamicObject.h"#include "GameObject.h"#include "GridNotifiers.h"#include "Item.h"#include "Map.h"#include "ObjectMgr.h"#include "Pet.h"#include "Player.h"#include "Transport.h"#include <mutex>
Include dependency graph for ObjectAccessor.cpp:Go to the source code of this file.
Namespaces | |
| namespace | PlayerNameMapHolder |
Typedefs | |
| typedef std::unordered_map< std::string, Player * > | PlayerNameMapHolder::MapType |
Functions | |
| void | PlayerNameMapHolder::Insert (Player *p) |
| void | PlayerNameMapHolder::Remove (Player *p) |
| Player * | PlayerNameMapHolder::Find (std::string_view name) |
Variables | |
| template class TC_GAME_API | HashMapHolder< Player > |
| static MapType | PlayerNameMapHolder::PlayerNameMap |
| template class TC_GAME_API HashMapHolder< Player > |
Definition at line 74 of file ObjectAccessor.cpp.