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boss_karsh_steelbender.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "ScriptedCreature.h"
20#include "blackrock_caverns.h"
21
30
37
44
46{
47 public:
48 boss_karsh_steelbender() : CreatureScript("boss_karsh_steelbender") { }
49
51 {
53
54 void Reset() override
55 {
56 _Reset();
57 }
58
59 void JustEngagedWith(Unit* who) override
60 {
64 }
65
66 void KilledUnit(Unit* who) override
67 {
68 if (who->GetTypeId() == TYPEID_PLAYER)
70 }
71
72 void JustDied(Unit* /*victim*/) override
73 {
74 _JustDied();
76 }
77
78 void UpdateAI(uint32 diff) override
79 {
80 if (!UpdateVictim())
81 return;
82
83 events.Update(diff);
84
86 return;
87
88 while (uint32 eventId = events.ExecuteEvent())
89 {
90 switch (eventId)
91 {
92 case EVENT_CLEAVE:
95 break;
96 default:
97 break;
98 }
99 }
100 }
101 };
102
103 CreatureAI* GetAI(Creature* creature) const override
104 {
105 return GetBlackrockCavernsAI<boss_karsh_steelbenderAI>(creature);
106 }
107};
108
uint32_t uint32
Definition Define.h:154
@ TYPEID_PLAYER
Definition ObjectGuid.h:44
Spells
Definition PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition Unit.h:276
@ DATA_KARSH_STEELBENDER
@ SPELL_SUPERHEATED_QUICKSILVER_ARMOR
@ SPELL_QUICKSILVER_ARMOR
void AddSC_boss_karsh_steelbender()
@ EMOTE_QUICKSILVER_ARMOR
@ YELL_QUICKSILVER_ARMOR
@ EVENT_QUICKSILVER_ARMOR
@ EVENT_SUPERHEATED_QUICKSILVER_ARMOR
TypeID GetTypeId() const
Definition BaseEntity.h:166
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
uint32 ExecuteEvent()
Definition EventMap.cpp:77
void Update(uint32 time)
Definition EventMap.h:61
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition EventMap.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition UnitAI.cpp:180
Definition Unit.h:635
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
CreatureAI * GetAI(Creature *creature) const override