TrinityCore
lfg::LFGMgr Member List

This is the complete list of members for lfg::LFGMgr, including all inherited members.

_LoadFromDB(Field *fields, ObjectGuid guid)lfg::LFGMgr
_SaveToDB(ObjectGuid guid, uint32 db_guid)lfg::LFGMgrprivate
AddPlayerToGroup(ObjectGuid gguid, ObjectGuid guid)lfg::LFGMgr
AddProposal(LfgProposal &proposal)lfg::LFGMgr
AllQueued(GuidList const &check)lfg::LFGMgr
BootsStorelfg::LFGMgrprivate
CachedDungeonMapStorelfg::LFGMgrprivate
CheckGroupRoles(LfgRolesMap &groles)lfg::LFGMgrstatic
Clean()lfg::LFGMgr
ClearState(ObjectGuid guid, char const *debugMsg)lfg::LFGMgrprivate
DecreaseKicksLeft(ObjectGuid guid)lfg::LFGMgrprivate
DumpQueueInfo(bool full=false)lfg::LFGMgr
FilterClassRoles(Player *player, uint8 roles)lfg::LFGMgrprivate
FinishDungeon(ObjectGuid gguid, uint32 dungeonId, Map const *currMap)lfg::LFGMgr
GetCompatibleDungeons(LfgDungeonSet *dungeons, GuidSet const &players, LfgLockPartyMap *lockMap, std::vector< std::string const * > *playersMissingRequirement, bool isContinue)lfg::LFGMgrprivate
GetDungeon(ObjectGuid guid, bool asId=true)lfg::LFGMgr
GetDungeonMapId(ObjectGuid guid)lfg::LFGMgr
GetDungeonsByRandom(uint32 randomdungeon)lfg::LFGMgrprivate
GetDungeonType(uint32 dungeon)lfg::LFGMgrprivate
GetGroup(ObjectGuid guid)lfg::LFGMgr
GetKicksLeft(ObjectGuid gguid)lfg::LFGMgr
GetLeader(ObjectGuid guid)lfg::LFGMgr
GetLFGDungeon(uint32 id)lfg::LFGMgrprivate
GetLFGDungeonEntry(uint32 id)lfg::LFGMgr
GetLfgStatus(ObjectGuid guid)lfg::LFGMgr
GetLockedDungeons(ObjectGuid guid)lfg::LFGMgr
GetOldState(ObjectGuid guid)lfg::LFGMgr
GetOptions()lfg::LFGMgr
GetPlayerCount(ObjectGuid guid)lfg::LFGMgr
GetPlayers(ObjectGuid guid)lfg::LFGMgrprivate
GetQueue(ObjectGuid guid)lfg::LFGMgrprivate
GetQueueId(ObjectGuid guid)lfg::LFGMgr
GetQueueJoinTime(ObjectGuid guid)lfg::LFGMgr
GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion, uint32 contentTuningReplacementConditionMask)lfg::LFGMgr
GetRandomDungeonReward(uint32 dungeon, uint8 level)lfg::LFGMgr
GetRoles(ObjectGuid guid)lfg::LFGMgr
GetSelectedDungeons(ObjectGuid guid)lfg::LFGMgr
GetSelectedRandomDungeon(ObjectGuid guid)lfg::LFGMgr
GetState(ObjectGuid guid)lfg::LFGMgr
GetTeam(ObjectGuid guid)lfg::LFGMgrprivate
GetTicket(ObjectGuid guid) constlfg::LFGMgr
GroupsStorelfg::LFGMgrprivate
HasIgnore(ObjectGuid guid1, ObjectGuid guid2)lfg::LFGMgrstatic
InitBoot(ObjectGuid gguid, ObjectGuid kguid, ObjectGuid vguid, std::string const &reason)lfg::LFGMgr
inLfgDungeonMap(ObjectGuid guid, uint32 map, Difficulty difficulty)lfg::LFGMgr
instance()lfg::LFGMgrstatic
IsLfgGroup(ObjectGuid guid)lfg::LFGMgr
isOptionEnabled(uint32 option)lfg::LFGMgr
IsSeasonActive(uint32 dungeonId)lfg::LFGMgr
IsVoteKickActive(ObjectGuid gguid)lfg::LFGMgr
JoinLfg(Player *player, uint8 roles, LfgDungeonSet &dungeons)lfg::LFGMgr
LeaveLfg(ObjectGuid guid, bool disconnected=false)lfg::LFGMgr
LfgDungeonStorelfg::LFGMgrprivate
LFGMgr()lfg::LFGMgrprivate
LFGMgr(LFGMgr const &right)=deletelfg::LFGMgr
LFGMgr(LFGMgr &&right)=deletelfg::LFGMgr
LoadLFGDungeons(bool reload=false)lfg::LFGMgr
LoadRewards()lfg::LFGMgr
m_lfgProposalIdlfg::LFGMgrprivate
m_optionslfg::LFGMgrprivate
m_QueueTimerlfg::LFGMgrprivate
MakeNewGroup(LfgProposal const &proposal)lfg::LFGMgrprivate
OnDungeonEncounterDone(ObjectGuid gguid, std::array< uint32, 4 > const &dungeonEncounterId, Map const *currMap)lfg::LFGMgr
operator=(LFGMgr const &right)=deletelfg::LFGMgr
operator=(LFGMgr &&right)=deletelfg::LFGMgr
PlayersStorelfg::LFGMgrprivate
ProposalsStorelfg::LFGMgrprivate
QueuesStorelfg::LFGMgrprivate
RemoveGroupData(ObjectGuid guid)lfg::LFGMgr
RemovePlayerData(ObjectGuid guid)lfg::LFGMgrprivate
RemovePlayerFromGroup(ObjectGuid gguid, ObjectGuid guid)lfg::LFGMgr
RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type)lfg::LFGMgrprivate
RestoreState(ObjectGuid guid, char const *debugMsg)lfg::LFGMgrprivate
RewardMapStorelfg::LFGMgrprivate
RoleChecksStorelfg::LFGMgrprivate
selectedRandomLfgDungeon(ObjectGuid guid)lfg::LFGMgr
SendLfgBootProposalUpdate(ObjectGuid guid, LfgPlayerBoot const &boot)lfg::LFGMgrprivate
SendLfgJoinResult(ObjectGuid guid, LfgJoinResultData const &data)lfg::LFGMgrprivate
SendLfgQueueStatus(ObjectGuid guid, LfgQueueStatusData const &data)lfg::LFGMgrstatic
SendLfgRoleCheckUpdate(ObjectGuid guid, LfgRoleCheck const &roleCheck)lfg::LFGMgrprivate
SendLfgRoleChosen(ObjectGuid guid, ObjectGuid pguid, uint8 roles)lfg::LFGMgrprivate
SendLfgUpdateProposal(ObjectGuid guid, LfgProposal const &proposal)lfg::LFGMgrprivate
SendLfgUpdateStatus(ObjectGuid guid, LfgUpdateData const &data, bool party)lfg::LFGMgrprivate
SetDungeon(ObjectGuid guid, uint32 dungeon)lfg::LFGMgrprivate
SetGroup(ObjectGuid guid, ObjectGuid group)lfg::LFGMgr
SetLeader(ObjectGuid gguid, ObjectGuid leader)lfg::LFGMgr
SetOptions(uint32 options)lfg::LFGMgr
SetRoles(ObjectGuid guid, uint8 roles)lfg::LFGMgr
SetSelectedDungeons(ObjectGuid guid, LfgDungeonSet const &dungeons)lfg::LFGMgrprivate
SetState(ObjectGuid guid, LfgState state)lfg::LFGMgrprivate
SetTeam(ObjectGuid guid, uint8 team)lfg::LFGMgr
SetTicket(ObjectGuid guid, WorldPackets::LFG::RideTicket const &ticket)lfg::LFGMgrprivate
SetupGroupMember(ObjectGuid guid, ObjectGuid gguid)lfg::LFGMgr
SetVoteKick(ObjectGuid gguid, bool active)lfg::LFGMgrprivate
TeleportPlayer(Player *player, bool out, bool fromOpcode=false)lfg::LFGMgr
Update(uint32 diff)lfg::LFGMgr
UpdateBoot(ObjectGuid guid, bool accept)lfg::LFGMgr
UpdateProposal(uint32 proposalId, ObjectGuid guid, bool accept)lfg::LFGMgr
UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid=ObjectGuid::Empty, uint8 roles=PLAYER_ROLE_NONE)lfg::LFGMgr
~LFGMgr()lfg::LFGMgrprivate