#include <DB2LoadInfo.h>
Definition at line 2435 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"GarrTypeID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"ClassID" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MaxTiers" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"UiOrder" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
false, .Type =
FT_SHORT, .Name =
"UiTextureKitID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"GarrTalentTreeType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"PlayerConditionID" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"FeatureTypeIndex" },
{ .IsSigned =
false, .Type =
FT_BYTE, .Name =
"FeatureSubtypeIndex" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"CurrencyID" },
}
Definition at line 2437 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: