TrinityCore
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boss_grilek.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "zulgurub.h"
19#include "ScriptedCreature.h"
20#include "ScriptMgr.h"
21
23{
24};
25
27{
28};
29
31{
32};
33
34struct boss_grilek : public BossAI
35{
36 boss_grilek(Creature* creature) : BossAI(creature, DATA_GRILEK)
37 {
38 }
39
40 void Reset() override
41 {
42 }
43
44 void JustDied(Unit* /*killer*/) override
45 {
46 }
47
48 void JustEngagedWith(Unit* who) override
49 {
51 }
52
53 void UpdateAI(uint32 diff) override
54 {
55 if (!UpdateVictim())
56 return;
57
58 events.Update(diff);
59
61 return;
62 /*
63 while (uint32 eventId = events.ExecuteEvent())
64 {
65 switch (eventId)
66 {
67 default:
68 break;
69 }
70
71 if (me->HasUnitState(UNIT_STATE_CASTING))
72 return;
73 }
74 */
75 }
76};
77
uint32_t uint32
Definition Define.h:154
Spells
Definition PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition Unit.h:276
void AddSC_boss_grilek()
Yells
void JustEngagedWith(Unit *who) override
EventMap events
bool UpdateVictim()
Creature *const me
Definition CreatureAI.h:63
void Update(uint32 time)
Definition EventMap.h:61
Definition Unit.h:635
bool HasUnitState(const uint32 f) const
Definition Unit.h:743
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void Reset() override
void JustDied(Unit *) override
boss_grilek(Creature *creature)
#define RegisterZulGurubCreatureAI(ai_name)
Definition zulgurub.h:98
@ DATA_GRILEK
Definition zulgurub.h:40