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TrinityCore
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#include "GridNotifiers.h"#include "CellImpl.h"#include "CreatureAI.h"#include "GridNotifiersImpl.h"#include "ObjectAccessor.h"#include "Transport.h"#include "UpdateData.h"#include "WorldPacket.h"
Include dependency graph for GridNotifiers.cpp:Go to the source code of this file.
Functions | |
| void | CreatureUnitRelocationWorker (Creature *c, Unit *u) |
Definition at line 126 of file GridNotifiers.cpp.
References Creature::AI(), WorldObject::CanSeeOrDetect(), BaseEntity::GetTypeId(), Unit::HasStealthAura(), Unit::HasUnitState(), Unit::IsAIEnabled(), Unit::IsAlive(), Unit::IsInFlight(), CreatureAI::MoveInLineOfSight_Safe(), CreatureAI::TriggerAlert(), TYPEID_PLAYER, and UNIT_STATE_SIGHTLESS.
Referenced by Trinity::PlayerRelocationNotifier::Visit(), Trinity::CreatureRelocationNotifier::Visit(), Trinity::AIRelocationNotifier::Visit(), Trinity::CreatureAggroGracePeriodExpiredNotifier::Visit(), Trinity::CreatureRelocationNotifier::Visit(), and Trinity::CreatureAggroGracePeriodExpiredNotifier::Visit().