#include <CombatLogPacketsCommon.h>
Definition at line 40 of file CombatLogPacketsCommon.h.
◆ Initialize() [1/2]
| void WorldPackets::Spells::SpellCastLogData::Initialize |
( |
Spell const * |
spell | ) |
|
◆ Initialize() [2/2]
| void WorldPackets::Spells::SpellCastLogData::Initialize |
( |
Unit const * |
unit | ) |
|
◆ Armor
| int32 WorldPackets::Spells::SpellCastLogData::Armor = 0 |
◆ AttackPower
| int32 WorldPackets::Spells::SpellCastLogData::AttackPower = 0 |
◆ Avoidance
| int32 WorldPackets::Spells::SpellCastLogData::Avoidance = 0 |
◆ Health
| int64 WorldPackets::Spells::SpellCastLogData::Health = 0 |
◆ HideFromCombatLog
| bool WorldPackets::Spells::SpellCastLogData::HideFromCombatLog = false |
◆ PowerData
◆ SpellPower
| int32 WorldPackets::Spells::SpellCastLogData::SpellPower = 0 |
◆ Versatility
| int32 WorldPackets::Spells::SpellCastLogData::Versatility = 0 |
The documentation for this struct was generated from the following files: