TrinityCore
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WorldPackets::Spells::SpellCastLogData Struct Reference

#include <CombatLogPacketsCommon.h>

Public Member Functions

void Initialize (Unit const *unit)
 
void Initialize (Spell const *spell)
 

Public Attributes

int64 Health = 0
 
int32 AttackPower = 0
 
int32 SpellPower = 0
 
int32 Armor = 0
 
int32 Versatility = 0
 
int32 Avoidance = 0
 
bool HideFromCombatLog = false
 
std::vector< SpellLogPowerData > PowerData
 

Detailed Description

Definition at line 40 of file CombatLogPacketsCommon.h.

Member Function Documentation

◆ Initialize() [1/2]

◆ Initialize() [2/2]

Member Data Documentation

◆ Armor

int32 WorldPackets::Spells::SpellCastLogData::Armor = 0

◆ AttackPower

int32 WorldPackets::Spells::SpellCastLogData::AttackPower = 0

◆ Avoidance

int32 WorldPackets::Spells::SpellCastLogData::Avoidance = 0

◆ Health

int64 WorldPackets::Spells::SpellCastLogData::Health = 0

◆ HideFromCombatLog

bool WorldPackets::Spells::SpellCastLogData::HideFromCombatLog = false

Definition at line 48 of file CombatLogPacketsCommon.h.

Referenced by WorldPackets::Spells::operator<<().

◆ PowerData

std::vector<SpellLogPowerData> WorldPackets::Spells::SpellCastLogData::PowerData

◆ SpellPower

int32 WorldPackets::Spells::SpellCastLogData::SpellPower = 0

◆ Versatility

int32 WorldPackets::Spells::SpellCastLogData::Versatility = 0

The documentation for this struct was generated from the following files: