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TrinityCore
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#include "ScriptMgr.h"#include "CharacterCache.h"#include "Chat.h"#include "ChatCommand.h"#include "CreatureAI.h"#include "CreatureGroups.h"#include "DB2Stores.h"#include "DatabaseEnv.h"#include "FollowMovementGenerator.h"#include "GameTime.h"#include "Language.h"#include "Loot.h"#include "Map.h"#include "MapUtils.h"#include "MotionMaster.h"#include "MovementDefines.h"#include "ObjectAccessor.h"#include "ObjectMgr.h"#include "Pet.h"#include "PhasingHandler.h"#include "Player.h"#include "RBAC.h"#include "SmartEnum.h"#include "SpellMgr.h"#include "Transport.h"#include "World.h"#include "WorldSession.h"
Include dependency graph for cs_npc.cpp:Go to the source code of this file.
Classes | |
| class | npc_commandscript |
Typedefs | |
| using | CreatureSpawnId = Variant< Hyperlink< creature >, ObjectGuid::LowType > |
| using | CreatureEntry = Variant< Hyperlink< creature_entry >, uint32 > |
Functions | |
| bool | HandleNpcSpawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const &opts) |
| bool | HandleNpcDespawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const &opts) |
| void | AddSC_npc_commandscript () |
| using CreatureEntry = Variant<Hyperlink<creature_entry>, uint32> |
Definition at line 56 of file cs_npc.cpp.
| using CreatureSpawnId = Variant<Hyperlink<creature>, ObjectGuid::LowType> |
Definition at line 55 of file cs_npc.cpp.
| void AddSC_npc_commandscript | ( | ) |
| bool HandleNpcDespawnGroup | ( | ChatHandler * | handler, |
| std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const & | opts | ||
| ) |
Definition at line 1511 of file cs_npc.cpp.
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Here is the caller graph for this function:| bool HandleNpcSpawnGroup | ( | ChatHandler * | handler, |
| std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const & | opts | ||
| ) |
Definition at line 1470 of file cs_npc.cpp.
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