TrinityCore
|
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "FollowMovementGenerator.h"
#include "GameTime.h"
#include "Language.h"
#include "Loot.h"
#include "Map.h"
#include "MotionMaster.h"
#include "MovementDefines.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "SmartEnum.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "World.h"
#include "WorldSession.h"
Go to the source code of this file.
Classes | |
class | npc_commandscript |
Typedefs | |
using | CreatureSpawnId = Variant< Hyperlink< creature >, ObjectGuid::LowType > |
using | CreatureEntry = Variant< Hyperlink< creature_entry >, uint32 > |
Functions | |
bool | HandleNpcSpawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const &opts) |
bool | HandleNpcDespawnGroup (ChatHandler *handler, std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const &opts) |
void | AddSC_npc_commandscript () |
using CreatureEntry = Variant<Hyperlink<creature_entry>, uint32> |
Definition at line 54 of file cs_npc.cpp.
using CreatureSpawnId = Variant<Hyperlink<creature>, ObjectGuid::LowType> |
Definition at line 53 of file cs_npc.cpp.
void AddSC_npc_commandscript | ( | ) |
bool HandleNpcDespawnGroup | ( | ChatHandler * | handler, |
std::vector< Variant< uint32, EXACT_SEQUENCE("removerespawntime")> > const & | opts | ||
) |
Definition at line 1409 of file cs_npc.cpp.
bool HandleNpcSpawnGroup | ( | ChatHandler * | handler, |
std::vector< Variant< uint32, EXACT_SEQUENCE("force"), EXACT_SEQUENCE("ignorerespawn")> > const & | opts | ||
) |
Definition at line 1368 of file cs_npc.cpp.