TrinityCore
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GameObject::PerPlayerState Struct Reference

Public Attributes

SystemTimePoint ValidUntil = SystemTimePoint::min()
 
Optional< GOState > State
 
bool Despawned = false
 

Detailed Description

Definition at line 530 of file GameObject.h.

Member Data Documentation

◆ Despawned

bool GameObject::PerPlayerState::Despawned = false

Definition at line 534 of file GameObject.h.

Referenced by GameObject::DespawnForPlayer().

◆ State

Optional<GOState> GameObject::PerPlayerState::State

Definition at line 533 of file GameObject.h.

Referenced by GameObject::SetGoStateFor().

◆ ValidUntil

SystemTimePoint GameObject::PerPlayerState::ValidUntil = SystemTimePoint::min()

Definition at line 532 of file GameObject.h.

Referenced by GameObject::DespawnForPlayer(), and GameObject::SetGoStateFor().


The documentation for this struct was generated from the following file: