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TrinityCore
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Public Attributes | |
| SystemTimePoint | ValidUntil = SystemTimePoint::min() |
| Optional< GOState > | State |
| bool | Despawned = false |
Definition at line 524 of file GameObject.h.
| bool GameObject::PerPlayerState::Despawned = false |
Definition at line 528 of file GameObject.h.
Definition at line 527 of file GameObject.h.
| SystemTimePoint GameObject::PerPlayerState::ValidUntil = SystemTimePoint::min() |
Definition at line 526 of file GameObject.h.