![]() |
TrinityCore
|
Public Attributes | |
| SystemTimePoint | ValidUntil = SystemTimePoint::min() |
| Optional< GOState > | State |
| bool | Despawned = false |
Definition at line 530 of file GameObject.h.
| bool GameObject::PerPlayerState::Despawned = false |
Definition at line 534 of file GameObject.h.
Referenced by GameObject::DespawnForPlayer().
Definition at line 533 of file GameObject.h.
Referenced by GameObject::SetGoStateFor().
| SystemTimePoint GameObject::PerPlayerState::ValidUntil = SystemTimePoint::min() |
Definition at line 532 of file GameObject.h.
Referenced by GameObject::DespawnForPlayer(), and GameObject::SetGoStateFor().