#include <GameObjectModel.h>
Definition at line 41 of file GameObjectModel.h.
◆ ~GameObjectModelOwnerBase()
| virtual GameObjectModelOwnerBase::~GameObjectModelOwnerBase |
( |
| ) |
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virtualdefault |
◆ DebugVisualizeCorner()
| virtual void GameObjectModelOwnerBase::DebugVisualizeCorner |
( |
G3D::Vector3 const & |
| ) |
const |
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pure virtual |
◆ GetDisplayId()
| virtual uint32 GameObjectModelOwnerBase::GetDisplayId |
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const |
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pure virtual |
◆ GetNameSetId()
| virtual uint8 GameObjectModelOwnerBase::GetNameSetId |
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const |
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pure virtual |
◆ GetPackedRotation()
| virtual int64 GameObjectModelOwnerBase::GetPackedRotation |
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const |
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pure virtual |
◆ GetPosition()
| virtual G3D::Vector3 GameObjectModelOwnerBase::GetPosition |
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const |
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pure virtual |
◆ GetRotation()
| virtual G3D::Quat GameObjectModelOwnerBase::GetRotation |
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const |
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pure virtual |
◆ GetScale()
| virtual float GameObjectModelOwnerBase::GetScale |
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const |
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pure virtual |
◆ IsInPhase()
| virtual bool GameObjectModelOwnerBase::IsInPhase |
( |
PhaseShift const & |
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const |
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pure virtual |
◆ IsSpawned()
| virtual bool GameObjectModelOwnerBase::IsSpawned |
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| ) |
const |
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pure virtual |
The documentation for this class was generated from the following file: