#include <DB2LoadInfo.h>
Definition at line 735 of file DB2LoadInfo.h.
◆ Fields
Initial value:=
{
{ .IsSigned =
false, .Type =
FT_INT, .Name =
"ID" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"Name" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"GameType" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"ShortDescription" },
{ .IsSigned =
false, .Type =
FT_STRING, .Name =
"LongDescription" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"InstanceType" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"PvpType" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MinLevel" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MaxLevel" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"RatedPlayers" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MinPlayers" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"MaxPlayers" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"GroupsAllowed" },
{ .IsSigned =
true, .Type =
FT_BYTE, .Name =
"MaxGroupSize" },
{ .IsSigned =
true, .Type =
FT_SHORT, .Name =
"HolidayWorldState" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"Flags" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"IconFileDataID" },
{ .IsSigned =
true, .Type =
FT_INT, .Name =
"RequiredPlayerConditionID" },
}
Definition at line 737 of file DB2LoadInfo.h.
◆ Instance
The documentation for this struct was generated from the following file: