TrinityCore
FlightPathMovementGenerator Member List

This is the complete list of members for FlightPathMovementGenerator, including all inherited members.

_currentNodePathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > >protected
_endGridXFlightPathMovementGeneratorprivate
_endGridYFlightPathMovementGeneratorprivate
_endMapIdFlightPathMovementGeneratorprivate
_pathPathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > >protected
_pointsForPathSwitchFlightPathMovementGeneratorprivate
_preloadTargetNodeFlightPathMovementGeneratorprivate
AddFlag(uint16 const flag)MovementGeneratorinline
BaseUnitStateMovementGenerator
Deactivate(Unit *owner) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
DoDeactivate(Player *)FlightPathMovementGenerator
DoEventIfAny(Player *owner, TaxiPathNodeEntry const *node, bool departure)FlightPathMovementGenerator
DoFinalize(Player *, bool, bool)FlightPathMovementGenerator
DoInitialize(Player *)FlightPathMovementGenerator
DoReset(Player *)FlightPathMovementGenerator
DoUpdate(Player *, uint32)FlightPathMovementGenerator
Finalize(Unit *owner, bool active, bool movementInform) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
FlagsMovementGenerator
FlightPathMovementGenerator()FlightPathMovementGeneratorexplicit
GetCurrentNode() constPathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > >inline
GetDebugInfo() const overrideFlightPathMovementGeneratorvirtual
GetMovementGeneratorType() const overrideFlightPathMovementGeneratorvirtual
GetPath()FlightPathMovementGeneratorinline
GetPathAtMapEnd() constFlightPathMovementGenerator
GetPathId(size_t index) constFlightPathMovementGenerator
GetResetPosition(Unit *owner, float &x, float &y, float &z) overrideFlightPathMovementGeneratorvirtual
HasArrived() constFlightPathMovementGeneratorinline
HasFlag(uint16 const flag) constMovementGeneratorinline
InitEndGridInfo()FlightPathMovementGenerator
Initialize(Unit *owner) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
LoadPath(Player *owner, uint32 startNode=0)FlightPathMovementGenerator
ModeMovementGenerator
MovementGenerator()MovementGeneratorinlineexplicit
MovementGenerator(MovementGenerator const &)=deleteMovementGenerator
MovementGenerator(MovementGenerator &&)=deleteMovementGenerator
operator=(MovementGenerator const &)=deleteMovementGenerator
operator=(MovementGenerator &&)=deleteMovementGenerator
PathMovementBase()PathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > >inline
Pause(uint32)MovementGeneratorinlinevirtual
PreloadEndGrid(Player *owner)FlightPathMovementGenerator
PriorityMovementGenerator
RemoveFlag(uint16 const flag)MovementGeneratorinline
Reset(Unit *owner) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
SetCurrentNodeAfterTeleport()FlightPathMovementGenerator
SkipCurrentNode()FlightPathMovementGeneratorinline
UnitSpeedChanged()MovementGeneratorinlinevirtual
Update(Unit *owner, uint32 diff) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
~MovementGenerator()MovementGeneratorvirtual
~PathMovementBase()PathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > >inlinevirtual