_currentNode | PathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > > | protected |
_endGridX | FlightPathMovementGenerator | private |
_endGridY | FlightPathMovementGenerator | private |
_endMapId | FlightPathMovementGenerator | private |
_path | PathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > > | protected |
_pointsForPathSwitch | FlightPathMovementGenerator | private |
_preloadTargetNode | FlightPathMovementGenerator | private |
AddFlag(uint16 const flag) | MovementGenerator | inline |
BaseUnitState | MovementGenerator | |
Deactivate(Unit *owner) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
DoDeactivate(Player *) | FlightPathMovementGenerator | |
DoEventIfAny(Player *owner, TaxiPathNodeEntry const *node, bool departure) | FlightPathMovementGenerator | |
DoFinalize(Player *, bool, bool) | FlightPathMovementGenerator | |
DoInitialize(Player *) | FlightPathMovementGenerator | |
DoReset(Player *) | FlightPathMovementGenerator | |
DoUpdate(Player *, uint32) | FlightPathMovementGenerator | |
Finalize(Unit *owner, bool active, bool movementInform) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
Flags | MovementGenerator | |
FlightPathMovementGenerator() | FlightPathMovementGenerator | explicit |
GetCurrentNode() const | PathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > > | inline |
GetDebugInfo() const override | FlightPathMovementGenerator | virtual |
GetMovementGeneratorType() const override | FlightPathMovementGenerator | virtual |
GetPath() | FlightPathMovementGenerator | inline |
GetPathAtMapEnd() const | FlightPathMovementGenerator | |
GetPathId(size_t index) const | FlightPathMovementGenerator | |
GetResetPosition(Unit *owner, float &x, float &y, float &z) override | FlightPathMovementGenerator | virtual |
HasArrived() const | FlightPathMovementGenerator | inline |
HasFlag(uint16 const flag) const | MovementGenerator | inline |
InitEndGridInfo() | FlightPathMovementGenerator | |
Initialize(Unit *owner) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
LoadPath(Player *owner, uint32 startNode=0) | FlightPathMovementGenerator | |
Mode | MovementGenerator | |
MovementGenerator() | MovementGenerator | inlineexplicit |
MovementGenerator(MovementGenerator const &)=delete | MovementGenerator | |
MovementGenerator(MovementGenerator &&)=delete | MovementGenerator | |
operator=(MovementGenerator const &)=delete | MovementGenerator | |
operator=(MovementGenerator &&)=delete | MovementGenerator | |
PathMovementBase() | PathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > > | inline |
Pause(uint32) | MovementGenerator | inlinevirtual |
PreloadEndGrid(Player *owner) | FlightPathMovementGenerator | |
Priority | MovementGenerator | |
RemoveFlag(uint16 const flag) | MovementGenerator | inline |
Reset(Unit *owner) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
SetCurrentNodeAfterTeleport() | FlightPathMovementGenerator | |
SkipCurrentNode() | FlightPathMovementGenerator | inline |
UnitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *owner, uint32 diff) override | MovementGeneratorMedium< Player, FlightPathMovementGenerator > | inlinevirtual |
~MovementGenerator() | MovementGenerator | virtual |
~PathMovementBase() | PathMovementBase< Player, std::vector< TaxiPathNodeEntry const * > > | inlinevirtual |