TrinityCore
Loading...
Searching...
No Matches
FlightPathMovementGenerator Member List

This is the complete list of members for FlightPathMovementGenerator, including all inherited members.

_currentNodePathMovementBase< BasePath >protected
_endGridXFlightPathMovementGeneratorprivate
_endGridYFlightPathMovementGeneratorprivate
_endMapIdFlightPathMovementGeneratorprivate
_pathPathMovementBase< BasePath >protected
_pointsForPathSwitchFlightPathMovementGeneratorprivate
_preloadTargetNodeFlightPathMovementGeneratorprivate
_speedFlightPathMovementGeneratorprivate
AddFlag(uint16 const flag)MovementGeneratorinline
BaseUnitStateMovementGenerator
Deactivate(Unit *owner) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
DoDeactivate(Player *)FlightPathMovementGenerator
DoEventIfAny(Player *owner, TaxiPathNodeEntry const *node, bool departure)FlightPathMovementGenerator
DoFinalize(Player *, bool, bool)FlightPathMovementGenerator
DoInitialize(Player *)FlightPathMovementGenerator
DoReset(Player *)FlightPathMovementGenerator
DoUpdate(Player *, uint32)FlightPathMovementGenerator
Finalize(Unit *owner, bool active, bool movementInform) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
FlagsMovementGenerator
FlightPathMovementGenerator(Optional< float > speed, Scripting::v2::ActionResultSetter< MovementStopReason > &&scriptResult)FlightPathMovementGeneratorexplicit
GetCurrentNode() constPathMovementBase< BasePath >inline
GetDebugInfo() const overrideFlightPathMovementGeneratorvirtual
GetMovementGeneratorType() const overrideFlightPathMovementGeneratorvirtual
GetPath()FlightPathMovementGeneratorinline
GetPathAtMapEnd() constFlightPathMovementGenerator
GetPathId(size_t index) constFlightPathMovementGenerator
GetResetPosition(Unit *owner, float &x, float &y, float &z) overrideFlightPathMovementGeneratorvirtual
HasArrived() constFlightPathMovementGeneratorinline
HasFlag(uint16 const flag) constMovementGeneratorinline
InitEndGridInfo()FlightPathMovementGenerator
Initialize(Unit *owner) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
LoadPath(Player *owner, uint32 startNode=0)FlightPathMovementGenerator
ModeMovementGenerator
MovementGenerator()MovementGeneratorinlineexplicit
MovementGenerator(MovementGenerator const &)=deleteMovementGenerator
MovementGenerator(MovementGenerator &&)=deleteMovementGenerator
operator=(MovementGenerator const &)=deleteMovementGenerator
operator=(MovementGenerator &&)=deleteMovementGenerator
PathMovementBase()PathMovementBase< BasePath >inline
PathMovementBase(PathType &&path)PathMovementBase< BasePath >inlineexplicit
PathType typedefPathMovementBase< BasePath >
Pause(uint32)MovementGeneratorinlinevirtual
PreloadEndGrid(Player *owner)FlightPathMovementGenerator
PriorityMovementGenerator
RemoveFlag(uint16 const flag)MovementGeneratorinline
Reset(Unit *owner) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
Resume(uint32)MovementGeneratorinlinevirtual
ScriptResultMovementGenerator
SetCurrentNodeAfterTeleport()FlightPathMovementGenerator
SetScriptResult(MovementStopReason reason)MovementGeneratorprotected
SkipCurrentNode()FlightPathMovementGeneratorinline
UnitSpeedChanged()MovementGeneratorinlinevirtual
Update(Unit *owner, uint32 diff) overrideMovementGeneratorMedium< Player, FlightPathMovementGenerator >inlinevirtual
~MovementGenerator()MovementGeneratorvirtual
~PathMovementBase()=defaultPathMovementBase< BasePath >virtual