◆ playerchoice_weapons_of_legend_hunter()
| playerchoice_weapons_of_legend_hunter::playerchoice_weapons_of_legend_hunter |
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◆ OnResponse()
- Parameters
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| object | Source object of the PlayerChoice (can be nullptr) |
| player | Player making the choice |
| choice | Database template of PlayerChoice |
| response | Database template of selected PlayerChoice response |
| clientIdentifier | Dynamically generated identifier of the response, changes every time PlayerChoice is sent to player |
Reimplemented from PlayerChoiceScript.
Definition at line 183 of file zone_dalaran_broken_isle.cpp.
References WorldObject::CastSpell(), PLAYERCHOICE_RESPONSE_CHOOSE_BEAST_MASTERY_WEAPON, PLAYERCHOICE_RESPONSE_CHOOSE_MARKSMANSHIP_WEAPON, PLAYERCHOICE_RESPONSE_CHOOSE_SURVIVAL_WEAPON, PlayerChoiceResponse::ResponseId, SPELL_FORCE_BEAST_MASTERY_SPEC, SPELL_FORCE_MARKSMANSHIP_SPEC, SPELL_FORCE_SURVIVAL_SPEC, TRIGGERED_FULL_MASK, and CastSpellExtraArgsInit::TriggerFlags.
The documentation for this class was generated from the following file: