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TrinityCore
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Inheritance diagram for go_kings_rest_serpentine_seal:Private Attributes | |
| TaskScheduler | _scheduler |
Additional Inherited Members | |
Static Public Member Functions inherited from GameObjectAI | |
| static int32 | Permissible (GameObject const *go) |
Protected Attributes inherited from GameObjectAI | |
| GameObject *const | me |
Definition at line 284 of file kings_rest.cpp.
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inline |
Definition at line 286 of file kings_rest.cpp.
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 288 of file kings_rest.cpp.
References _scheduler, GameObjectAI::me, NPC_SHADOW_OF_ZUL, TaskScheduler::Schedule(), ShadowOfZulSerpentBossEventSpawnPosition, WorldObject::SummonCreature(), and GameObject::UseDoorOrButton().
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition at line 299 of file kings_rest.cpp.
References _scheduler, and TaskScheduler::Update().
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private |
Definition at line 305 of file kings_rest.cpp.
Referenced by OnGossipHello(), and UpdateAI().