TrinityCore
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WorldPackets::Movement::ShipTransferPending Struct Reference

#include <MovementPackets.h>

Public Attributes

uint32 ID = 0
 gameobject_template.entry of the transport the player is teleporting on
 
int32 OriginMapID = -1
 Map id the player is currently on (before teleport)
 

Detailed Description

Definition at line 268 of file MovementPackets.h.

Member Data Documentation

◆ ID

uint32 WorldPackets::Movement::ShipTransferPending::ID = 0

gameobject_template.entry of the transport the player is teleporting on

Definition at line 270 of file MovementPackets.h.

Referenced by Player::TeleportTo().

◆ OriginMapID

int32 WorldPackets::Movement::ShipTransferPending::OriginMapID = -1

Map id the player is currently on (before teleport)

Definition at line 271 of file MovementPackets.h.

Referenced by Player::TeleportTo().


The documentation for this struct was generated from the following file: