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TrinityCore
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#include <MovementPackets.h>
Public Attributes | |
| uint32 | ID = 0 |
| gameobject_template.entry of the transport the player is teleporting on | |
| int32 | OriginMapID = -1 |
| Map id the player is currently on (before teleport) | |
Definition at line 267 of file MovementPackets.h.
| uint32 WorldPackets::Movement::ShipTransferPending::ID = 0 |
gameobject_template.entry of the transport the player is teleporting on
Definition at line 269 of file MovementPackets.h.
| int32 WorldPackets::Movement::ShipTransferPending::OriginMapID = -1 |
Map id the player is currently on (before teleport)
Definition at line 270 of file MovementPackets.h.