TrinityCore
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#include "Map.h"
#include "MotionMaster.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
Go to the source code of this file.
Classes | |
struct | npc_bg_ab_gryphon_bat_rider_leader< Path > |
class | spell_bg_ab_blacksmith_working |
Enumerations | |
enum | ArathiBasinGryphonBatRiderLeaderData { PATH_GRYPHON_RIDER_LEADER = 800000059 , PATH_BAT_RIDER_LEADER = 800000058 } |
Functions | |
void | AddSC_arathi_basin () |
Enumerator | |
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PATH_GRYPHON_RIDER_LEADER | |
PATH_BAT_RIDER_LEADER |
Definition at line 24 of file arathi_basin.cpp.
void AddSC_arathi_basin | ( | ) |