First const & RAND(First const &first, Second const &second, Rest const &... rest)
void AddSC_boss_hungarfen()
@ SPELL_DESPAWN_UNDERBOG_MUSHROOMS
@ SPELL_PUTRID_MUSHROOM_PRIMER
@ SPELL_SUMMON_UNDERBOG_MUSHROOM
uint8 GetStackAmount() const
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
virtual void EnterEvadeMode(EvadeReason why=EvadeReason::Other)
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetReactState(ReactStates st)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
TaskContext & Schedule(std::chrono::duration< Rep, Period > time, TaskScheduler::task_handler_t task)
TaskContext & Repeat(std::chrono::duration< Rep, Period > duration)
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool HealthAbovePct(uint32 pct) const
boss_hungarfen(Creature *creature)
void UpdateAI(uint32 diff) override
void JustDied(Unit *killer) override
void EnterEvadeMode(EvadeReason why) override
void JustEngagedWith(Unit *who) override
npc_underbog_mushroom(Creature *creature)
void InitializeAI() override
void UpdateAI(uint32 diff) override
#define RegisterTheUnderbogCreatureAI(ai_name)