TrinityCore
instance_throne_of_the_four_winds.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
20#include "InstanceScript.h"
21
23{
25 { 0, 0 } // END
26};
27
29{
30 { BOSS_CONCLAVE_OF_WIND, {{ 1035 }} },
31 { BOSS_ALAKIR, {{ 1034 }} }
32};
33
35{
36public:
38
40 {
42 {
47 }
48 };
49
51 {
53 }
54};
55
57{
59}
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
void AddSC_instance_throne_of_the_four_winds()
DungeonEncounterData const encounters[]
@ BOSS_CONCLAVE_OF_WIND
constexpr char const * TotFWScriptName