uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_trial_of_valor()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
DoorData const doorData[]
BossBoundaryData const boundaries
void AddSC_instance_trial_of_valor()
DungeonEncounterData const encounters[]
instance_trial_of_valor_InstanceMapScript(InstanceMap *map)
@ GO_GUARM_BOSS_DOOR_ENTRANCE
@ GO_GUARM_BOSS_DOOR_EXIT