TrinityCore
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#include "CreatureAIImpl.h"
Go to the source code of this file.
Macros | |
#define | DataHeader "LCT" |
#define | LCTScriptName "instance_lost_city_of_the_tolvir" |
#define | RegisterLostCityOfTheTolvirAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetLostCityOfTheTolvirAI) |
Enumerations | |
enum | LCTData { BOSS_GENERAL_HUSAM = 0 , BOSS_LOCKMAW = 1 , BOSS_HIGH_PROPHET_BARIM = 2 , BOSS_SIAMAT = 3 , DATA_SHUFFLE_ADD_STALKERS , DATA_ADD_STALKER_1 , DATA_ADD_STALKER_2 , DATA_ADD_STALKER_3 , DATA_ADD_STALKER_4 , DATA_DUST_FLAIL , DATA_HEROIC_AUGH_DESPAWNED } |
enum | LCTCreatureIds { NPC_GENERAL_HUSAM = 44577 , NPC_LOCKMAW = 43614 , NPC_HIGH_PROPHET_BARIM = 43612 , NPC_SIAMAT = 44819 , NPC_BAD_INTENTIONS_TARGET = 44586 , NPC_SHOCKWAVE_STALKER = 44711 , NPC_TOLVIR_LAND_MINE_TARGET = 44840 , NPC_TOLVIR_LAND_MINE_VEHICLE = 44798 , NPC_TOLVIR_LAND_MINE_CASTER = 44796 , NPC_ADD_STALKER = 45124 , NPC_FRENZIED_CROCOLISK = 43658 , NPC_DUST_FLAIL = 43655 , NPC_DUST_FLAIL_CASTER = 43650 , NPC_AUGH_ADD_1 = 45379 , NPC_AUGH_ADD_2 = 45378 } |
Functions | |
template<class AI , class T > | |
AI * | GetLostCityOfTheTolvirAI (T *obj) |
Variables | |
static constexpr uint32 | EncounterCount = 4 |
#define DataHeader "LCT" |
Definition at line 23 of file lost_city_of_the_tolvir.h.
#define LCTScriptName "instance_lost_city_of_the_tolvir" |
Definition at line 24 of file lost_city_of_the_tolvir.h.
#define RegisterLostCityOfTheTolvirAI | ( | ai_name | ) | RegisterCreatureAIWithFactory(ai_name, GetLostCityOfTheTolvirAI) |
Definition at line 76 of file lost_city_of_the_tolvir.h.
enum LCTCreatureIds |
Definition at line 45 of file lost_city_of_the_tolvir.h.
enum LCTData |
Definition at line 28 of file lost_city_of_the_tolvir.h.
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inline |
Definition at line 71 of file lost_city_of_the_tolvir.h.
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staticconstexpr |
Definition at line 26 of file lost_city_of_the_tolvir.h.