#include "GameEventMgr.h"
#include "BattlegroundMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PoolMgr.h"
#include "StringConvert.h"
#include "World.h"
#include "WorldStateMgr.h"
Go to the source code of this file.
◆ IsEventActive()
bool IsEventActive |
( |
uint16 |
eventId | ) |
|
◆ IsHolidayActive()