101 return GetBlackrockDepthsAI<boss_magmusAI>(creature);
160 return GetBlackrockDepthsAI<npc_ironhand_guardianAI>(creature);
InstanceScript *const instance
void _JustEngagedWith(Unit *who)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
bool IsInPhase(uint8 phase) const
void SetPhase(uint8 phase)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
virtual ObjectGuid GetGuidData(uint32 type) const override
EncounterState GetBossState(uint32 id) const
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
InstanceScript * GetInstanceScript() const
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
void JustDied(Unit *) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
boss_magmusAI(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
npc_ironhand_guardianAI(Creature *creature)
InstanceScript * _instance
void UpdateAI(uint32 diff) override