TrinityCore
boss_urom.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "oculus.h"
19#include "Containers.h"
20#include "Map.h"
21#include "MotionMaster.h"
22#include "ScriptedCreature.h"
23#include "ScriptMgr.h"
24#include "SpellInfo.h"
25#include "SpellScript.h"
26
28{
36 SPELL_FROST_BUFFET = 58025
37};
38
39#define SPELL_EMPOWERED_ARCANE_EXPLOSION DUNGEON_MODE(51110, 59377)
40#define SPELL_TIME_BOMB DUNGEON_MODE(51121, 59376)
41
43{
49};
50
52{
61};
62
64{
68
72
76};
77
78struct Summons
79{
81};
82
83static Summons Group[]=
84{
88};
89
91{
93};
94
95struct boss_urom : public BossAI
96{
97 boss_urom(Creature* creature) : BossAI(creature, DATA_UROM)
98 {
99 _platform = 0;
100 _x = 0.0f;
101 _y = 0.0f;
102 _isInCenter = false;
103
104 for (uint8 i = 0; i < 3; ++i)
105 _group.push_back(i);
106
108 }
109
110 void EnterEvadeMode(EvadeReason why) override
111 {
112 // We can only evade if we're in the center platform
113 if (_platform > 2)
114 {
115 _EnterEvadeMode(why);
116
117 // If we're in the center, teleport to start position
118 if (_isInCenter)
119 me->NearTeleportTo(1118.3101f, 1080.3800f, 508.3610f, 4.25f);
120 else
122
123 Reset();
124 events.Reset();
125 }
126 }
127
128 void Reset() override
129 {
130 _isInCenter = false;
132 me->SetDisableGravity(false);
135 _Reset();
136 }
137
138 void JustReachedHome() override
139 {
141 }
142
143 void JustEngagedWith(Unit* who) override
144 {
146 StartAttack();
147 }
148
149 void AttackStart(Unit* who) override
150 {
151 if (!who)
152 return;
153
154 if (me->GetPositionZ() > 518.63f)
156 else
158 }
159
161 {
162 switch (i)
163 {
164 case 0:
165 _x = me->GetPositionX() + 4;
166 _y = me->GetPositionY() - 4;
167 break;
168 case 1:
169 _x = me->GetPositionX() + 4;
170 _y = me->GetPositionY() + 4;
171 break;
172 case 2:
173 _x = me->GetPositionX() - 4;
174 _y = me->GetPositionY() + 4;
175 break;
176 case 3:
177 _x = me->GetPositionX() - 4;
178 _y = me->GetPositionY() - 4;
179 break;
180 default:
181 break;
182 }
183 }
184
186 {
187 // We're in center - start fight normally
188 if (_platform > 2)
189 {
190 me->CastStop(); // Stop casting of Evocation
195 return;
196 }
197
198 // We're on one of the three platforms - summon guards and jump to next platform
199 for (uint8 i = 0; i < 4; ++i)
200 {
201 SetPosition(i);
203 }
204
207
208 ++_platform;
209 }
210
211 void KilledUnit(Unit* who) override
212 {
213 if (who->GetTypeId() == TYPEID_PLAYER)
215 }
216
217 void UpdateAI(uint32 diff) override
218 {
219 if (!UpdateVictim())
220 return;
221
222 if (_platform < 3)
223 return;
224
225 events.Update(diff);
226
228 return;
229
230 while (uint32 eventId = events.ExecuteEvent())
231 {
232 switch (eventId)
233 {
234 case EVENT_TELEPORT:
235 events.DelayEvents(10s);
237 me->AttackStop();
238 me->StopMoving();
239 me->SetDisableGravity(true);
240 me->SetCanFly(true);
241 me->SetControlled(true, UNIT_STATE_ROOT); // @hack: disabling gravity isn't enough to prevent falling
243 _isInCenter = true;
245 break;
251 break;
254 me->SetDisableGravity(false);
255 me->SetCanFly(false);
257 if (Unit* victim = me->SelectVictim())
258 {
259 me->NearTeleportTo(victim->GetPosition());
260 AttackStart(victim);
261 }
262 _isInCenter = false;
264 break;
265 case EVENT_FROST_BOMB:
268 break;
269 case EVENT_TIME_BOMB:
271 DoCast(unit, SPELL_TIME_BOMB);
273 break;
274 }
275 }
276 }
277
278 void JustDied(Unit* /*killer*/) override
279 {
280 _JustDied();
283 }
284
286 {
288 me->CombatStop(false);
290 }
291
292 void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
293 {
294 switch (spellInfo->Id)
295 {
297 me->SetHomePosition(968.66f, 1042.53f, 527.32f, 0.077f);
298 LeaveCombat();
300 break;
302 me->SetHomePosition(1164.02f, 1170.85f, 527.321f, 3.66f);
303 LeaveCombat();
305 break;
307 me->SetHomePosition(1118.31f, 1080.377f, 508.361f, 4.25f);
308 LeaveCombat();
310 break;
311 default:
312 break;
313 }
314 }
315
316 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
317 {
318 // If killed while in center, teleport to a valid ground position before dying
319 if (damage >= me->GetHealth())
320 {
321 if (_isInCenter)
322 {
323 _isInCenter = false;
324 me->NearTeleportTo(1124.0432f, 1078.2109f, 508.3597f, 5.4623f);
325 }
326 }
327 }
328
329private:
330 float _x, _y;
333 std::vector<uint8> _group;
334};
335
336// 51103 - Frostbomb
338{
339 bool Validate(SpellInfo const* /*spell*/) override
340 {
342 }
343
344 void OnPeriodic(AuraEffect const* /*aurEff*/)
345 {
346 if (Unit* caster = GetCaster())
347 if (caster->GetMap()->IsHeroic() && caster->IsInCombat())
348 if (Unit* target = GetTarget())
349 caster->CastSpell(target, SPELL_FROST_BUFFET, true);
350 }
351
352 void Register() override
353 {
355 }
356};
357
359{
362}
uint8_t uint8
Definition: Define.h:144
uint32_t uint32
Definition: Define.h:142
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
Spells
Definition: PlayerAI.cpp:32
#define RegisterSpellScript(spell_script)
Definition: ScriptMgr.h:1369
@ EFFECT_1
Definition: SharedDefines.h:31
@ SPELL_AURA_PERIODIC_DAMAGE
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:2046
EvadeReason
Definition: UnitAICommon.h:30
@ REACT_PASSIVE
Definition: UnitDefines.h:506
@ REACT_AGGRESSIVE
Definition: UnitDefines.h:508
DamageEffectType
Definition: UnitDefines.h:131
@ UNIT_STATE_ROOT
Definition: Unit.h:265
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define SPELL_TIME_BOMB
Definition: boss_urom.cpp:40
@ NPC_PHANTASMAL_WATER
Definition: boss_urom.cpp:71
@ NPC_PHANTASMAL_WOLF
Definition: boss_urom.cpp:67
@ NPC_PHANTASMAL_NAGAL
Definition: boss_urom.cpp:74
@ NPC_PHANTASMAL_FIRE
Definition: boss_urom.cpp:70
@ NPC_PHANTASMAL_OGRE
Definition: boss_urom.cpp:75
@ NPC_PHANTASMAL_AIR
Definition: boss_urom.cpp:69
@ NPC_PHANTASMAL_MURLOC
Definition: boss_urom.cpp:73
@ NPC_PHANTASMAL_MAMMOTH
Definition: boss_urom.cpp:66
@ NPC_PHANTASMAL_CLOUDSCRAPER
Definition: boss_urom.cpp:65
@ SAY_DEATH
Definition: boss_urom.cpp:59
@ EMOTE_ARCANE_EXPLOSION
Definition: boss_urom.cpp:57
@ SAY_PLAYER_KILL
Definition: boss_urom.cpp:60
@ SAY_SUMMON_3
Definition: boss_urom.cpp:55
@ SAY_AGGRO
Definition: boss_urom.cpp:56
@ SAY_SUMMON_1
Definition: boss_urom.cpp:53
@ SAY_SUMMON_2
Definition: boss_urom.cpp:54
@ SAY_ARCANE_EXPLOSION
Definition: boss_urom.cpp:58
@ SPELL_FROST_BUFFET
Definition: boss_urom.cpp:36
@ SPELL_ARCANE_SHIELD
Definition: boss_urom.cpp:29
@ SPELL_EVOCATE
Definition: boss_urom.cpp:35
@ SPELL_SUMMON_MENAGERIE
Definition: boss_urom.cpp:30
@ SPELL_TELEPORT
Definition: boss_urom.cpp:34
@ SPELL_SUMMON_MENAGERIE_2
Definition: boss_urom.cpp:31
@ SPELL_SUMMON_MENAGERIE_3
Definition: boss_urom.cpp:32
@ SPELL_FROSTBOMB
Definition: boss_urom.cpp:33
static uint32 TeleportSpells[]
Definition: boss_urom.cpp:90
#define SPELL_EMPOWERED_ARCANE_EXPLOSION
Definition: boss_urom.cpp:39
void AddSC_boss_urom()
Definition: boss_urom.cpp:358
@ EVENT_FROST_BOMB
Definition: boss_urom.cpp:44
@ EVENT_TELEPORT
Definition: boss_urom.cpp:47
@ EVENT_CAST_EXPLOSION
Definition: boss_urom.cpp:46
@ EVENT_TELEPORT_BACK
Definition: boss_urom.cpp:48
@ EVENT_TIME_BOMB
Definition: boss_urom.cpp:45
Yells
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:2045
Unit * GetCaster() const
Unit * GetTarget() const
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool _EnterEvadeMode(EvadeReason why=EvadeReason::Other)
Definition: CreatureAI.cpp:299
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
void EngagementOver()
Definition: CreatureAI.cpp:287
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:371
void SetReactState(ReactStates st)
Definition: Creature.h:160
Unit * SelectVictim()
Definition: Creature.cpp:1211
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void DelayEvents(Milliseconds delay)
Definition: EventMap.cpp:96
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
void Reset()
Definition: EventMap.cpp:21
Definition: Group.h:197
void MoveTargetedHome()
TypeID GetTypeId() const
Definition: Object.h:173
uint32 const Id
Definition: SpellInfo.h:325
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:162
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:159
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:161
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:1135
void CombatStop(bool includingCast=false, bool mutualPvP=true, bool(*unitFilter)(Unit const *otherUnit)=nullptr)
Definition: Unit.cpp:5827
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:10911
MotionMaster * GetMotionMaster()
Definition: Unit.h:1652
void StopMoving()
Definition: Unit.cpp:10049
bool SetDisableGravity(bool disable, bool updateAnimTier=true)
Definition: Unit.cpp:12725
bool SetCanFly(bool enable)
Definition: Unit.cpp:12820
uint64 GetHealth() const
Definition: Unit.h:776
void NearTeleportTo(Position const &pos, bool casting=false)
Definition: Unit.cpp:12327
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void RemoveAllAuras()
Definition: Unit.cpp:4242
bool AttackStop()
Definition: Unit.cpp:5781
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition: Object.cpp:2025
bool Validate(SpellInfo const *) override
Definition: boss_urom.cpp:339
void OnPeriodic(AuraEffect const *)
Definition: boss_urom.cpp:344
void Register() override
Definition: boss_urom.cpp:352
void RandomShuffle(Iterator begin, Iterator end)
Reorder the elements of the iterator range randomly.
Definition: Containers.h:170
@ DATA_UROM
Definition: oculus.h:33
@ SPELL_DEATH_SPELL
Definition: oculus.h:83
#define RegisterOculusCreatureAI(ai_name)
Definition: oculus.h:116
constexpr float GetPositionX() const
Definition: Position.h:76
constexpr float GetPositionY() const
Definition: Position.h:77
constexpr float GetOrientation() const
Definition: Position.h:79
constexpr float GetPositionZ() const
Definition: Position.h:78
void DoStartNoMovement(Unit *target)
T const & DUNGEON_MODE(T const &normal5, T const &heroic10) const
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
uint32 entry[4]
Definition: boss_urom.cpp:80
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
Definition: boss_urom.cpp:316
void AttackStart(Unit *who) override
== Triggered Actions Requested ==================
Definition: boss_urom.cpp:149
std::vector< uint8 > _group
Definition: boss_urom.cpp:333
void KilledUnit(Unit *who) override
Definition: boss_urom.cpp:211
bool _isInCenter
Definition: boss_urom.cpp:331
boss_urom(Creature *creature)
Definition: boss_urom.cpp:97
void EnterEvadeMode(EvadeReason why) override
Definition: boss_urom.cpp:110
void JustEngagedWith(Unit *who) override
Definition: boss_urom.cpp:143
void Reset() override
Definition: boss_urom.cpp:128
void UpdateAI(uint32 diff) override
Definition: boss_urom.cpp:217
void StartAttack()
Definition: boss_urom.cpp:185
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
Definition: boss_urom.cpp:292
void LeaveCombat()
Definition: boss_urom.cpp:285
float _x
Definition: boss_urom.cpp:330
void JustDied(Unit *) override
Definition: boss_urom.cpp:278
uint8 _platform
Definition: boss_urom.cpp:332
float _y
Definition: boss_urom.cpp:330
void SetPosition(uint8 i)
Definition: boss_urom.cpp:160
void JustReachedHome() override
Definition: boss_urom.cpp:138