111 for (
uint8 n = 0; n < 3; ++n)
204 if (type == 0 && data == 1)
223 for (
uint8 n = 0; n < 3; ++n)
#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
@ AURA_EFFECT_HANDLE_REAL
#define SpellEffectFn(F, I, N)
#define AuraEffectApplyFn(F, I, N, M)
@ SPELL_SUMMON_CLONE_FROST
@ SPELL_SUMMON_CLONE_FIRE
@ SPELL_CLONE_DIES_ARCANE
@ SPELL_SUMMON_CLONE_ARCANE
@ SPELL_WEAR_CHRISTMAS_HAT
void AddSC_boss_magus_telestra()
HookList< EffectApplyHandler > AfterEffectApply
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetReactState(ReactStates st)
void SetDisplayId(uint32 displayId, bool setNative=false) override
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
static Creature * ToCreature(Object *o)
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
HookList< EffectHandler > OnEffectHit
void AttackStartCaster(Unit *victim, float dist)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Aura * AddAura(uint32 spellId, Unit *target)
void SetUninteractible(bool apply)
bool HasUnitState(const uint32 f) const
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
achievement_split_personality()
bool OnCheck(Player *, Unit *target) override
bool Validate(SpellInfo const *) override
void AfterApply(AuraEffect const *, AuraEffectHandleModes)
bool Validate(SpellInfo const *) override
void HandleScript(SpellEffIndex)
#define RegisterNexusCreatureAI(ai_name)
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
uint32 GetData(uint32 type) const override
void OnSpellCast(SpellInfo const *spell) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void DoAction(int32 action) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
void SetData(uint32 type, uint32 data) override
void JustEngagedWith(Unit *who) override
void AttackStart(Unit *who) override
== Triggered Actions Requested ==================
void JustDied(Unit *) override
boss_magus_telestra(Creature *creature)
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *who) override