TrinityCore
boss_ignis.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "GameTime.h"
20#include "InstanceScript.h"
21#include "ObjectAccessor.h"
22#include "ScriptedCreature.h"
23#include "SpellAuras.h"
24#include "SpellScript.h"
25#include "ulduar.h"
26#include "Vehicle.h"
27#include "World.h"
28
30{
38 EMOTE_JETS = 7
39};
40
42{
44 SPELL_SCORCH = 62546,
50 SPELL_GRAB = 62707,
52
53 // Iron Construct
54 SPELL_HEAT = 65667,
55 SPELL_MOLTEN = 62373,
59 SPELL_GROUND = 62548,
60};
61
63{
72};
73
75{
77};
78
80{
83};
84
86{
87 DATA_SHATTERED = 29252926,
89};
90
91#define CONSTRUCT_SPAWN_POINTS 20
92
94{
95 {630.366f, 216.772f, 360.891f, 3.001970f},
96 {630.594f, 231.846f, 360.891f, 3.124140f},
97 {630.435f, 337.246f, 360.886f, 3.211410f},
98 {630.493f, 313.349f, 360.886f, 3.054330f},
99 {630.444f, 321.406f, 360.886f, 3.124140f},
100 {630.366f, 247.307f, 360.888f, 3.211410f},
101 {630.698f, 305.311f, 360.886f, 3.001970f},
102 {630.500f, 224.559f, 360.891f, 3.054330f},
103 {630.668f, 239.840f, 360.890f, 3.159050f},
104 {630.384f, 329.585f, 360.886f, 3.159050f},
105 {543.220f, 313.451f, 360.886f, 0.104720f},
106 {543.356f, 329.408f, 360.886f, 6.248280f},
107 {543.076f, 247.458f, 360.888f, 6.213370f},
108 {543.117f, 232.082f, 360.891f, 0.069813f},
109 {543.161f, 305.956f, 360.886f, 0.157080f},
110 {543.277f, 321.482f, 360.886f, 0.052360f},
111 {543.316f, 337.468f, 360.886f, 6.195920f},
112 {543.280f, 239.674f, 360.890f, 6.265730f},
113 {543.265f, 217.147f, 360.891f, 0.174533f},
114 {543.256f, 224.831f, 360.891f, 0.122173f},
115};
116
118{
119 public:
120 boss_ignis() : CreatureScript("boss_ignis") { }
121
122 struct boss_ignis_AI : public BossAI
123 {
124 boss_ignis_AI(Creature* creature) : BossAI(creature, DATA_IGNIS)
125 {
126 Initialize();
127 }
128
130 {
132 _shattered = false;
134 }
135
136 void Reset() override
137 {
138 _Reset();
139 if (Vehicle* _vehicle = me->GetVehicleKit())
140 _vehicle->RemoveAllPassengers();
141 }
142
143 void JustEngagedWith(Unit* who) override
144 {
153 Initialize();
155 }
156
157 void JustDied(Unit* /*killer*/) override
158 {
159 _JustDied();
161 }
162
163 uint32 GetData(uint32 type) const override
164 {
165 if (type == DATA_SHATTERED)
166 return _shattered ? 1 : 0;
167
168 return 0;
169 }
170
171 void KilledUnit(Unit* who) override
172 {
173 if (who->GetTypeId() == TYPEID_PLAYER)
174 Talk(SAY_SLAY);
175 }
176
177 void JustSummoned(Creature* summon) override
178 {
179 if (summon->GetEntry() == NPC_IRON_CONSTRUCT)
180 {
184 summon->SetImmuneToPC(false);
185 summon->SetUninteractible(false);
186 summon->SetControlled(false, UNIT_STATE_ROOT);
187 }
188
189 summon->AI()->AttackStart(me->GetVictim());
190 summon->AI()->DoZoneInCombat();
191 summons.Summon(summon);
192 }
193
194 void DoAction(int32 action) override
195 {
196 if (action != ACTION_REMOVE_BUFF)
197 return;
198
200 // Shattered Achievement
201 time_t secondKill = GameTime::GetGameTime();
202 if ((secondKill - _firstConstructKill) < 5)
203 _shattered = true;
204 _firstConstructKill = secondKill;
205 }
206
207 void UpdateAI(uint32 diff) override
208 {
209 if (!UpdateVictim())
210 return;
211
212 events.Update(diff);
213
215 return;
216
217 while (uint32 eventId = events.ExecuteEvent())
218 {
219 switch (eventId)
220 {
221 case EVENT_JET:
224 events.ScheduleEvent(EVENT_JET, 35s, 40s);
225 break;
226 case EVENT_SLAG_POT:
227 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
228 {
230 _slagPotGUID = target->GetGUID();
231 DoCast(target, SPELL_GRAB);
234 }
236 break;
237 case EVENT_GRAB_POT:
238 if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
239 {
240 slagPotTarget->EnterVehicle(me, 0);
243 }
244 break;
245 case EVENT_CHANGE_POT:
246 if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
247 {
248 DoCast(slagPotTarget, SPELL_SLAG_POT, true);
249 slagPotTarget->EnterVehicle(me, 1);
252 }
253 break;
254 case EVENT_END_POT:
255 if (Unit* slagPotTarget = ObjectAccessor::GetUnit(*me, _slagPotGUID))
256 {
257 slagPotTarget->ExitVehicle();
258 slagPotTarget = nullptr;
261 }
262 break;
263 case EVENT_SCORCH:
265 if (Unit* target = me->GetVictim())
266 me->SummonCreature(NPC_GROUND_SCORCH, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 45s);
269 break;
270 case EVENT_CONSTRUCT:
276 break;
277 case EVENT_BERSERK:
278 DoCast(me, SPELL_BERSERK, true);
280 break;
281 }
282
284 return;
285 }
286 }
287
288 private:
292
293 };
294
295 CreatureAI* GetAI(Creature* creature) const override
296 {
297 return GetUlduarAI<boss_ignis_AI>(creature);
298 }
299};
300
302{
303 public:
304 npc_iron_construct() : CreatureScript("npc_iron_construct") { }
305
307 {
308 npc_iron_constructAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript())
309 {
310 Initialize();
311 creature->SetReactState(REACT_PASSIVE);
312 }
313
315 {
316 _brittled = false;
317 }
318
319 void Reset() override
320 {
321 Initialize();
322 }
323
324 void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
325 {
326 if (me->HasAura(RAID_MODE(SPELL_BRITTLE, SPELL_BRITTLE_25)) && damage >= 5000)
327 {
330 if (ignis->AI())
331 ignis->AI()->DoAction(ACTION_REMOVE_BUFF);
332
334 }
335 }
336
337 void UpdateAI(uint32 /*uiDiff*/) override
338 {
339 if (!UpdateVictim())
340 return;
341
342 if (Aura* aur = me->GetAura(SPELL_HEAT))
343 {
344 if (aur->GetStackAmount() >= 10)
345 {
348 _brittled = false;
349 }
350 }
351
352 // Water pools
354 {
357 _brittled = true;
358 }
359 }
360
361 private:
364 };
365
366 CreatureAI* GetAI(Creature* creature) const override
367 {
368 return GetUlduarAI<npc_iron_constructAI>(creature);
369 }
370};
371
373{
374 public:
375 npc_scorch_ground() : CreatureScript("npc_scorch_ground") { }
376
378 {
380 {
381 Initialize();
383 me->SetUninteractible(true);
385 creature->SetDisplayId(16925); //model 2 in db cannot overwrite wdb fields
386 }
387
389 {
390 _heat = false;
392 _heatTimer = 0;
393 }
394
395 void MoveInLineOfSight(Unit* who) override
396 {
397 if (!_heat)
398 {
399 if (who->GetEntry() == NPC_IRON_CONSTRUCT)
400 {
401 if (!who->HasAura(SPELL_HEAT) || !who->HasAura(SPELL_MOLTEN))
402 {
403 _constructGUID = who->GetGUID();
404 _heat = true;
405 }
406 }
407 }
408 }
409
410 void Reset() override
411 {
412 Initialize();
414 }
415
416 void UpdateAI(uint32 uiDiff) override
417 {
418 if (_heat)
419 {
420 if (_heatTimer <= uiDiff)
421 {
423 if (construct && !construct->HasAura(SPELL_MOLTEN))
424 {
425 me->AddAura(SPELL_HEAT, construct);
426 _heatTimer = 1000;
427 }
428 }
429 else
430 _heatTimer -= uiDiff;
431 }
432 }
433
434 private:
437 bool _heat;
438 };
439
440 CreatureAI* GetAI(Creature* creature) const override
441 {
442 return GetUlduarAI<npc_scorch_groundAI>(creature);
443 }
444};
445
446// 62717, 63477 - Slag Pot
448{
449 public:
450 spell_ignis_slag_pot() : SpellScriptLoader("spell_ignis_slag_pot") { }
451
453 {
454 bool Validate(SpellInfo const* /*spellInfo*/) override
455 {
457 }
458
459 void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
460 {
461 if (Unit* caster = GetCaster())
462 {
463 Unit* target = GetTarget();
464 caster->CastSpell(target, SPELL_SLAG_POT_DAMAGE, true);
465 }
466 }
467
468 void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
469 {
470 if (GetTarget()->IsAlive())
472 }
473
474 void Register() override
475 {
478 }
479 };
480
481 AuraScript* GetAuraScript() const override
482 {
484 }
485};
486
488{
489 public:
490 achievement_ignis_shattered() : AchievementCriteriaScript("achievement_ignis_shattered") { }
491
492 bool OnCheck(Player* /*source*/, Unit* target) override
493 {
494 if (UnitAI* ai = target ? target->GetAI() : nullptr)
495 return ai->GetData(DATA_SHATTERED) != 0;
496
497 return false;
498 }
499};
500
502{
503 new boss_ignis();
504 new npc_iron_construct();
505 new npc_scorch_ground();
508}
Actions
int32_t int32
Definition: Define.h:138
uint32_t uint32
Definition: Define.h:142
@ TEMPSUMMON_TIMED_DESPAWN
Definition: ObjectDefines.h:65
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: ObjectDefines.h:66
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
Spells
Definition: PlayerAI.cpp:32
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:42
@ EFFECT_0
Definition: SharedDefines.h:30
@ FACTION_MONSTER_2
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_DUMMY
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:2046
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:2040
@ REACT_PASSIVE
Definition: UnitDefines.h:506
@ REACT_AGGRESSIVE
Definition: UnitDefines.h:508
DamageEffectType
Definition: UnitDefines.h:131
@ UNIT_FLAG_STUNNED
Definition: UnitDefines.h:162
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:145
@ UNIT_FLAG_PACIFIED
Definition: UnitDefines.h:161
@ UNIT_STATE_ROOT
Definition: Unit.h:265
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ ACTION_REMOVE_BUFF
Definition: boss_ignis.cpp:76
@ NPC_IRON_CONSTRUCT
Definition: boss_ignis.cpp:81
@ NPC_GROUND_SCORCH
Definition: boss_ignis.cpp:82
Position const ConstructSpawnPosition[CONSTRUCT_SPAWN_POINTS]
Definition: boss_ignis.cpp:93
@ SAY_DEATH
Definition: boss_ignis.cpp:37
@ SAY_AGGRO
Definition: boss_ignis.cpp:31
@ EMOTE_JETS
Definition: boss_ignis.cpp:38
@ SAY_SCORCH
Definition: boss_ignis.cpp:34
@ SAY_SLAY
Definition: boss_ignis.cpp:35
@ SAY_SUMMON
Definition: boss_ignis.cpp:32
@ SAY_BERSERK
Definition: boss_ignis.cpp:36
@ SAY_SLAG_POT
Definition: boss_ignis.cpp:33
@ SPELL_BRITTLE
Definition: boss_ignis.cpp:56
@ SPELL_GRAB
Definition: boss_ignis.cpp:50
@ SPELL_ACTIVATE_CONSTRUCT
Definition: boss_ignis.cpp:48
@ SPELL_SLAG_IMBUED
Definition: boss_ignis.cpp:47
@ SPELL_SLAG_POT
Definition: boss_ignis.cpp:45
@ SPELL_HEAT
Definition: boss_ignis.cpp:54
@ SPELL_FLAME_JETS
Definition: boss_ignis.cpp:43
@ SPELL_SCORCH
Definition: boss_ignis.cpp:44
@ SPELL_BRITTLE_25
Definition: boss_ignis.cpp:57
@ SPELL_GROUND
Definition: boss_ignis.cpp:59
@ SPELL_STRENGHT
Definition: boss_ignis.cpp:49
@ SPELL_SHATTER
Definition: boss_ignis.cpp:58
@ SPELL_BERSERK
Definition: boss_ignis.cpp:51
@ SPELL_MOLTEN
Definition: boss_ignis.cpp:55
@ SPELL_SLAG_POT_DAMAGE
Definition: boss_ignis.cpp:46
void AddSC_boss_ignis()
Definition: boss_ignis.cpp:501
#define CONSTRUCT_SPAWN_POINTS
Definition: boss_ignis.cpp:91
AchievementData
Definition: boss_ignis.cpp:86
@ DATA_SHATTERED
Definition: boss_ignis.cpp:87
@ ACHIEVEMENT_IGNIS_START_EVENT
Definition: boss_ignis.cpp:88
@ EVENT_END_POT
Definition: boss_ignis.cpp:69
@ EVENT_GRAB_POT
Definition: boss_ignis.cpp:67
@ EVENT_JET
Definition: boss_ignis.cpp:64
@ EVENT_CONSTRUCT
Definition: boss_ignis.cpp:70
@ EVENT_CHANGE_POT
Definition: boss_ignis.cpp:68
@ EVENT_BERSERK
Definition: boss_ignis.cpp:71
@ EVENT_SLAG_POT
Definition: boss_ignis.cpp:66
@ EVENT_SCORCH
Definition: boss_ignis.cpp:65
Yells
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:2039
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:2045
Unit * GetCaster() const
Unit * GetTarget() const
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
SummonList summons
EventMap events
void _JustDied()
void DoZoneInCombat()
Definition: CreatureAI.h:161
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
void AttackStart(Unit *victim) override
== Triggered Actions Requested ==================
Definition: CreatureAI.cpp:328
Creature *const me
Definition: CreatureAI.h:61
Creature * DoSummon(uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:464
void SetImmuneToPC(bool apply) override
Definition: Creature.h:170
void SetReactState(ReactStates st)
Definition: Creature.h:160
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
Definition: Creature.cpp:2415
void SetDisplayId(uint32 displayId, bool setNative=false) override
Definition: Creature.cpp:3402
CreatureAI * AI() const
Definition: Creature.h:214
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void DelayEvents(Milliseconds delay)
Definition: EventMap.cpp:96
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:131
Creature * GetCreature(uint32 type)
void TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
void Clear()
Definition: ObjectGuid.h:286
TypeID GetTypeId() const
Definition: Object.h:173
uint32 GetEntry() const
Definition: Object.h:161
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:159
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:162
void Summon(Creature const *summon)
Definition: UnitAI.h:50
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3685
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:10911
void SetFaction(uint32 faction) override
Definition: Unit.h:859
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:11618
UnitAI * GetAI() const
Definition: Unit.h:660
void SetUninteractible(bool apply)
Definition: Unit.cpp:8147
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4560
bool IsInWater() const
Definition: Unit.cpp:3186
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint16 num=1)
Definition: Unit.cpp:3847
Unit * GetVictim() const
Definition: Unit.h:715
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4664
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:833
Vehicle * GetVehicleKit() const
Definition: Unit.h:1711
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:834
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition: Object.cpp:2896
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition: Object.cpp:2025
bool OnCheck(Player *, Unit *target) override
Definition: boss_ignis.cpp:492
CreatureAI * GetAI(Creature *creature) const override
Definition: boss_ignis.cpp:295
CreatureAI * GetAI(Creature *creature) const override
Definition: boss_ignis.cpp:366
CreatureAI * GetAI(Creature *creature) const override
Definition: boss_ignis.cpp:440
void OnRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: boss_ignis.cpp:468
AuraScript * GetAuraScript() const override
Definition: boss_ignis.cpp:481
time_t GetGameTime()
Definition: GameTime.cpp:44
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
T const & RAID_MODE(T const &normal10, T const &normal25) const
void KilledUnit(Unit *who) override
Definition: boss_ignis.cpp:171
void JustEngagedWith(Unit *who) override
Definition: boss_ignis.cpp:143
void JustDied(Unit *) override
Definition: boss_ignis.cpp:157
void UpdateAI(uint32 diff) override
Definition: boss_ignis.cpp:207
void JustSummoned(Creature *summon) override
Definition: boss_ignis.cpp:177
uint32 GetData(uint32 type) const override
Definition: boss_ignis.cpp:163
boss_ignis_AI(Creature *creature)
Definition: boss_ignis.cpp:124
void DoAction(int32 action) override
Definition: boss_ignis.cpp:194
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
Definition: boss_ignis.cpp:324
void UpdateAI(uint32 uiDiff) override
Definition: boss_ignis.cpp:416
void MoveInLineOfSight(Unit *who) override
Definition: boss_ignis.cpp:395
@ DATA_IGNIS
Definition: ulduar.h:38