@ SPELL_SUMMON_SYTH_ARCANE
@ SPELL_SUMMON_SYTH_FROST
@ SPELL_SUMMON_SYTH_SHADOW
void AddSC_boss_darkweaver_syth()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void AttackStart(Unit *victim) override
== Triggered Actions Requested ==================
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void Summon(Creature const *summon)
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
#define RegisterSethekkHallsCreatureAI(ai_name)
void JustSummoned(Creature *summoned) override
boss_darkweaver_syth(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void KilledUnit(Unit *who) override
void JustEngagedWith(Unit *who) override
void ExecuteEvent(uint32 eventId) override
void JustDied(Unit *) override