TrinityCore
boss_headless_horseman.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "scarlet_monastery.h"
19#include "Containers.h"
20#include "CreatureTextMgr.h"
21#include "GameObject.h"
22#include "GameObjectAI.h"
23#include "Group.h"
24#include "InstanceScript.h"
25#include "LFGMgr.h"
26#include "Map.h"
27#include "MotionMaster.h"
28#include "ObjectAccessor.h"
29#include "PassiveAI.h"
30#include "Player.h"
31#include "ScriptedCreature.h"
32#include "ScriptedGossip.h"
33#include "ScriptMgr.h"
34#include "SpellAuraEffects.h"
35#include "SpellScript.h"
36#include "SpellInfo.h"
37
39{
40 // Head
47
48 // Boss
55};
56
58{
59 // Horseman & Head
92
93 // Pumpkin
99
100 // Fire Bunny
103
104 // Sir Thomas
109
110 SPELL_HEADLESS_HORSEMAN_C_ENRAGED_VISUAL = 42438 // Not used, maybe a bersek mechanic?
112
114{
125
127{
138
140{
154
157{
158 { 1765.00f, 1347.00f, 19.00f },
159 { 1784.00f, 1346.80f, 25.40f },
160 { 1803.30f, 1347.60f, 33.00f },
161 { 1824.00f, 1350.00f, 42.60f },
162 { 1838.80f, 1353.20f, 49.80f },
163 { 1852.00f, 1357.60f, 55.70f },
164 { 1861.30f, 1364.00f, 59.40f },
165 { 1866.30f, 1374.80f, 61.70f },
166 { 1864.00f, 1387.30f, 63.20f },
167 { 1854.80f, 1399.40f, 64.10f },
168 { 1844.00f, 1406.90f, 64.10f },
169 { 1824.30f, 1411.40f, 63.30f },
170 { 1801.00f, 1412.30f, 60.40f },
171 { 1782.00f, 1410.10f, 55.50f },
172 { 1770.50f, 1405.20f, 50.30f },
173 { 1765.20f, 1400.70f, 46.60f },
174 { 1761.40f, 1393.40f, 41.70f },
175 { 1759.10f, 1386.70f, 36.60f },
176 { 1757.80f, 1378.20f, 29.00f },
177 { 1758.00f, 1367.00f, 19.51f }
178};
179
181Position const GOPumpkinSpawnPosition = { 1776.27f, 1348.74f, 20.4116f, 6.27281f };
182QuaternionData const GOPumpkinSpawnQuat = QuaternionData(0.0f, 0.0f, 0.00518764f, -0.999987f);
183Position const GOSoilSpawnPosition = { 1765.28f, 1347.46f, 17.5514f, 0.100363f };
184QuaternionData const GOSoilSpawnQuat = QuaternionData(0.0f, 0.0f, 0.0501604f, -0.998741f);
185
187{
188 npc_headless_horseman_head(Creature* creature) : PassiveAI(creature), _instance(creature->GetInstanceScript()), _phase(PHASE_1)
189 {
190 creature->SetDisplayFromModel(0);
191 }
192
193 void JustAppeared() override
194 {
196 }
197
199 {
201 me->SetUninteractible(true);
202 _phase = PHASE_1;
204 }
205
206 void JustReachedHome() override
207 {
208 _events.Reset();
212 }
213
214 void DoAction(int32 id) override
215 {
216 switch (id)
217 {
220 break;
222 if (_phase == PHASE_1)
223 {
224 ++_phase;
228 }
229 break;
231 if (_phase == PHASE_2)
232 {
233 ++_phase;
238 }
239 break;
240 default:
241 break;
242 }
243 }
244
245 void SetGUID(ObjectGuid const& guid, int32 id) override
246 {
247 if (id != ACTION_HEAD_PLAYER_TEXT)
248 return;
249
250 if (Unit* target = ObjectAccessor::GetUnit(*me, guid))
252 }
253
255 {
258 me->SetUninteractible(false);
259 me->GetMotionMaster()->MoveRandom(30.0f);
260
261 switch (_phase)
262 {
263 case PHASE_1:
265 break;
266 case PHASE_2:
271 break;
272 case PHASE_3:
276 break;
277 default:
278 break;
279 }
280 }
281
282 void JustDied(Unit* /*killer*/) override
283 {
287 }
288
289 void UpdateAI(uint32 diff) override
290 {
292 return;
293
294 _events.Update(diff);
295
297 return;
298
299 while (uint32 eventId = _events.ExecuteEvent())
300 {
301 switch (eventId)
302 {
305 break;
313 me->SetUninteractible(true);
314 break;
317 me->SetUninteractible(true);
320 me->RemoveGameObject(pumpkin, false);
322 me->RemoveGameObject(soil, false);
323 break;
324 default:
325 break;
326 }
327
329 return;
330 }
331 }
332
333private:
337};
338
340{
341 boss_headless_horseman(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summons(me), _introDone(false) { }
342
343 void InitializeAI() override
344 {
345 me->SetDisableGravity(true);
346 me->SetHover(true);
348 }
349
351 {
354 }
355
356 void JustAppeared() override
357 {
359 }
360
361 void Reset() override
362 {
363 _events.Reset();
366 me->setActive(false);
367 if (_introDone)
368 me->SetImmuneToPC(false);
369 me->SetWalk(false);
370 }
371
372 void JustReachedHome() override
373 {
377 }
378
379 void JustEngagedWith(Unit* /*who*/) override
380 {
382 me->setActive(true);
385
387 head->AI()->DoZoneInCombat();
388 }
389
390 void JustSummoned(Creature* summon) override
391 {
392 _summons.Summon(summon);
393 DoZoneInCombat(summon);
394 }
395
396 void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
397 {
398 _summons.Despawn(summon);
399 }
400
401 void KilledUnit(Unit* victim) override
402 {
403 if (victim->GetTypeId() == TYPEID_PLAYER)
405 }
406
407 void DoAction(int32 id) override
408 {
409 switch (id)
410 {
415 break;
421 {
422 me->SetWalk(true);
423 me->GetMotionMaster()->MovePoint(POINT_HEAD, head->GetPosition());
424 }
425 break;
432 break;
436 break;
437 default:
438 break;
439 }
440 }
441
442 void JustDied(Unit* /*killer*/) override
443 {
448 // Credit LFG
449 if (me->GetMap()->HavePlayers())
450 {
451 Map* map = me->GetMap();
452 if (Group* group = map->GetPlayers().begin()->GetSource()->GetGroup())
453 if (group->isLFGGroup())
454 sLFGMgr->FinishDungeon(group->GetGUID(), LFG_DUNGEONID_THE_HEADLESS_HORSEMAN, map);
455 }
456 }
457
458 void DamageTaken(Unit* who, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
459 {
460 if (damage >= me->GetHealth() && who != me)
461 {
462 damage = 0;
463
466 else if (_events.IsInPhase(PHASE_2))
468 else if (_events.IsInPhase(PHASE_3))
470 }
471 }
472
473 void StartPhase(uint8 nextPhase)
474 {
476 _events.SetPhase(nextPhase);
478 me->AttackStop();
480 me->SetWalk(false);
481
482 switch (nextPhase)
483 {
484 case PHASE_2:
486 break;
487 case PHASE_3:
489 break;
490 case PHASE_LAST:
493 break;
494 default:
495 break;
496 }
497
499 }
500
502 {
505 }
506
508 {
511 }
512
513 void MovementInform(uint32 type, uint32 id) override
514 {
515 if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
516 return;
517
518 switch (id)
519 {
521 _introDone = true;
522 me->SetImmuneToPC(false);
523 me->SetDisableGravity(false);
524 me->SetHover(false);
529 break;
530 case POINT_HEAD:
531 me->SetWalk(false);
534 break;
535 default:
536 break;
537 }
538 }
539
540 void UpdateAI(uint32 diff) override
541 {
542 if (!UpdateVictim())
543 return;
544
545 _events.Update(diff);
546
548 return;
549
550 while (uint32 eventId = _events.ExecuteEvent())
551 {
552 switch (eventId)
553 {
556 _events.Repeat(6s, 12s);
557 break;
565 break;
570 {
573 }
574 else if (_events.IsInPhase(PHASE_3))
575 {
578 }
579
581 AttackStart(target);
582 break;
584 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 30.0f, true, false))
585 {
590 }
591 _events.Repeat(18s, 21s);
592 break;
595 _events.Repeat(30s);
596 break;
599 _events.Repeat(30s, 60s);
600 break;
601 default:
602 break;
603 }
604
606 return;
607 }
608 }
609
610private:
615};
616
618{
619 npc_pulsing_pumpkin(Creature* creature) : ScriptedAI(creature) { }
620
621 void InitializeAI() override
622 {
623 me->SetDisableGravity(true);
624 me->SetHover(true);
626 }
627
628 void Reset() override
629 {
634 }
635
636 void DoAction(int32 id) override
637 {
639 return;
640
641 _scheduler.Schedule(1s, [this](TaskContext /*context*/)
642 {
644 me->SetDisableGravity(false);
645 me->SetHover(false);
647 me->UpdateEntry(NPC_PUMPKIN_FIEND, nullptr, false);
648 me->SetImmuneToNPC(true);
651 }).Schedule(11s, [this](TaskContext squashSoul)
652 {
654 squashSoul.Repeat(10s);
655 });
656 }
657
658 void UpdateAI(uint32 diff) override
659 {
660 if (!UpdateVictim())
661 return;
662
663 _scheduler.Update(diff);
664 }
665
666private:
668};
669
671{
672 npc_flame_bunny(Creature* creature) : PassiveAI(creature)
673 {
674 creature->SetDisplayFromModel(1);
675 }
676
677 void Reset() override
678 {
679 _scheduler.Schedule(1s, [this](TaskContext /*context*/)
680 {
682 }).Schedule(3s, [this](TaskContext grow)
683 {
685 if (grow.GetRepeatCounter() < 2)
686 grow.Repeat(2s + 200ms);
687 });
688 }
689
690 void UpdateAI(uint32 diff) override
691 {
692 _scheduler.Update(diff);
693 }
694
695private:
697};
698
700{
701 npc_sir_thomas(Creature* creature) : PassiveAI(creature) { }
702
703 void Reset() override
704 {
706 me->SetUninteractible(true);
708
709 _scheduler.Schedule(9s, [this](TaskContext /*context*/)
710 {
712 });
713 }
714
715 void SpellHit(WorldObject* /*caster*/, SpellInfo const* spellInfo) override
716 {
718 {
719 me->SetUninteractible(false);
723 }
724 }
725
726 void UpdateAI(uint32 diff) override
727 {
728 _scheduler.Update(diff);
729 }
730
731private:
733};
734
736{
737 go_loosely_turned_soil(GameObject* go) : GameObjectAI(go), _instance(go->GetInstanceScript()) { }
738
739 bool OnGossipHello(Player* player) override
740 {
742 return true;
743
745 return true;
746
747 return false;
748 }
749
750 void OnQuestReward(Player* player, Quest const* /*quest*/, LootItemType /*type*/, uint32 /*opt*/) override
751 {
755 head->AI()->SetGUID(player->GetGUID(), ACTION_HEAD_PLAYER_TEXT);
756 }
757
758private:
760};
761
763{
764 go_headless_horseman_pumpkin(GameObject* go) : GameObjectAI(go), _instance(go->GetInstanceScript()) { }
765
766 bool OnGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
767 {
768 ClearGossipMenuFor(player);
769
771 {
772 CloseGossipMenuFor(player);
773 return true;
774 }
775
779 head->AI()->SetGUID(player->GetGUID(), ACTION_HEAD_PLAYER_TEXT);
780
781 CloseGossipMenuFor(player);
782 return true;
783 }
784
785private:
787};
788
789// 42432 - Headless Horseman Yell Timer
791{
792 void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
793 {
794 Creature* horseman = GetTarget()->ToCreature();
795 if (!horseman || !horseman->IsAIEnabled())
796 return;
797
798 horseman->AI()->Talk(SAY_HORSEMAN_ENTRANCE);
799 }
800
801 void Register() override
802 {
804 }
805};
806
807// 43893 - Headless Horseman - Maniacal Laugh, Maniacal, Delayed 8
809{
810 void HandleSound(AuraEffect const* /*aurEff*/)
811 {
813 }
814
815 void Register() override
816 {
818 }
819};
820
821// 42410 - Headless Horseman Climax - Command, Head Repositions
823{
825 {
826 Position random = GetCaster()->GetRandomNearPosition(30.0f);
827 GetHitUnit()->NearTeleportTo(random, false);
828 }
829
830 void Register() override
831 {
833 }
834};
835
836// 42399 - Headless Horseman Climax - Send Head
838{
840 {
841 Unit* head = GetHitUnit();
842 if (head->IsAIEnabled())
844 }
845
846 void Register() override
847 {
849 }
850};
851
852// 42603 - Headless Horseman Climax, Head: Periodic
854{
855 void HandleHPCheck(AuraEffect const* /*aurEff*/)
856 {
857 Unit* target = GetTarget();
858
859 if (target->HealthBelowPct(34))
860 target->GetAI()->DoAction(ACTION_HEAD_HP_34);
861 else if (target->HealthBelowPct(67))
862 target->GetAI()->DoAction(ACTION_HEAD_HP_67);
863
864 }
865
866 void Register() override
867 {
869 }
870};
871
872// 43101 - Headless Horseman Climax - Command, Head Requests Body
874{
876 {
877 Unit* horseman = GetHitUnit();
878 if (horseman->IsAIEnabled())
880 }
881
882 void Register() override
883 {
885 }
886};
887
888// 42401 - Headless Horseman Climax - Return Head
890{
892 {
893 Unit* horseman = GetHitUnit();
894 if (horseman->IsAIEnabled())
896 }
897
898 void Register() override
899 {
901 }
902};
903
904// 52236 - Summon Pumpkin Burst Delay
906{
907 void HandleText(AuraEffect const* /*aurEff*/)
908 {
909 if (Creature* horseman = GetTarget()->ToCreature())
910 horseman->AI()->Talk(SAY_SPROUTING_PUMPKINS);
911 }
912
913 void Register() override
914 {
916 }
917};
918
919// 42428 - Headless Horseman Climax - Head Is Dead
921{
922 void HandleDummy(SpellEffIndex /*effIndex*/)
923 {
924 Creature* target = GetHitCreature();
925 if (!target || !target->IsAIEnabled())
926 return;
927
928 switch (target->GetEntry())
929 {
931 target->AI()->DoAction(ACTION_HEAD_IS_DEAD);
932 break;
935 target->KillSelf();
936 break;
937 default:
938 break;
939 }
940 }
941
942 void Register() override
943 {
945 }
946};
947
948// 42879 - Headless Horseman Climax - Summoning Rhyme Aura
950{
951 void PeriodicTick(AuraEffect const* aurEff)
952 {
953 if (!GetCaster())
954 return;
955
956 Creature* caster = GetCaster()->ToCreature();
957 Player* player = GetTarget()->ToPlayer();
958 if (!caster || !player)
959 return;
960
961 switch (aurEff->GetTickNumber())
962 {
963 case 1:
965 break;
966 case 3:
968 break;
969 case 5:
972 break;
973 case 8:
976 Remove();
977 break;
978 default:
979 break;
980 }
981 }
982
983 void Register() override
984 {
986 }
987};
988
989// 42281 - Sprouting
991{
993 {
994 Unit* pumpkin = GetHitUnit();
995 if (pumpkin->IsAIEnabled())
997 }
998
999 void Register() override
1000 {
1002 }
1003};
1004
1005// 42821 - Headless Horseman - Wisp Flight Missile
1006// 42818 - Headless Horseman - Wisp Flight Port
1008{
1010 {
1012 }
1013
1014 void Register() override
1015 {
1017 }
1018};
1019
1021{
1041}
#define sCreatureTextMgr
@ TEXT_RANGE_NORMAL
uint8_t uint8
Definition: Define.h:144
int32_t int32
Definition: Define.h:138
uint32_t uint32
Definition: Define.h:142
@ DONE
@ NOT_STARTED
#define sLFGMgr
Definition: LFGMgr.h:507
LootItemType
Definition: LootItemType.h:24
@ POINT_MOTION_TYPE
@ EFFECT_MOTION_TYPE
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:143
#define RegisterSpellScript(spell_script)
Definition: ScriptMgr.h:1369
void ClearGossipMenuFor(Player *player)
void CloseGossipMenuFor(Player *player)
SpellEffIndex
Definition: SharedDefines.h:29
@ EFFECT_0
Definition: SharedDefines.h:30
@ LANG_UNIVERSAL
@ TARGET_DEST_NEARBY_ENTRY
@ SPELL_EFFECT_DUMMY
@ SPELL_EFFECT_SCRIPT_EFFECT
@ TEAM_OTHER
@ CHAT_MSG_SAY
AuraEffectHandleModes
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_DUMMY
@ SPELL_AURA_PERIODIC_DUMMY
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:842
#define AuraEffectPeriodicFn(F, I, N)
Definition: SpellScript.h:2046
#define SpellDestinationTargetSelectFn(F, I, N)
Definition: SpellScript.h:874
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:2040
@ REACT_PASSIVE
Definition: UnitDefines.h:506
@ REACT_AGGRESSIVE
Definition: UnitDefines.h:508
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: UnitDefines.h:298
DamageEffectType
Definition: UnitDefines.h:131
@ UNIT_STATE_CASTING
Definition: Unit.h:270
QuaternionData const GOSoilSpawnQuat
@ ACTION_PUMPKIN_SPROUTING_FINISHED
@ ACTION_HEAD_PLAYER_TEXT
@ ACTION_HEAD_RETURN_TO_BODY
@ ACTION_OTHER_OBJECT_ACTIVE
@ ACTION_HEAD_START_HEAD_PHASE
@ ACTION_HORSEMAN_REQUEST_BODY
@ ACTION_HEAD_IS_DEAD
std::vector< uint32 > HeadlessHorsemanRandomLaughSound
QuaternionData const GOPumpkinSpawnQuat
void AddSC_boss_headless_horseman()
Position const GOPumpkinSpawnPosition
@ SAY_HORSEMAN_ENTRANCE
@ SAY_REQUEST_BODY
@ SAY_CONFLAGRATION
@ SAY_PLAYER_DEMISE
@ SAY_PLAYER_DEATH
@ SAY_SPROUTING_PUMPKINS
Position const GOSoilSpawnPosition
Position const HeadlessHorsemanFlightPoints[HorsemanPathSize]
@ EVENT_HORSEMAN_CLEAVE
@ EVENT_STOP_HEAD_PHASE
@ EVENT_SUMMON_PUMPKIN
@ EVENT_START_HEAD_DELAYED
@ EVENT_RAIN_OF_TREATS
@ EVENT_RANDOM_LAUGH
@ EVENT_START_NEXT_PHASE_DELAYED
@ EVENT_START_NEXT_HEADLESS_PHASE
uint32 const HorsemanPathSize
HeadlessHorsemanSpells
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_STUN
@ SPELL_SPROUT_BODY
@ SPELL_SUMMON_PUMPKIN_BURST_DELAY
@ SPELL_HEADLESS_HORSEMAN_SPEAKS
@ SPELL_HEADLESS_HORSEMAN_C_COMMAND_HEAD_REPOSITIONS
@ SPELL_HORSEMANS_CONFLAGRATION_SOUND_THROTTLE
@ SPELL_RAIN_OF_TREATS
@ SPELL_HEADLESS_HORSEMAN_C_BODY_DEATH
@ SPELL_HEADLESS_HORSEMAN_C_SUMMONING_RHYME_AURA
@ SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_PORT
@ SPELL_HEADLESS_HORSEMAN_PUMPKIN_AURA
@ SPELL_HEADLESS_HORSEMAN_C_BODY_REGEN_CONFUSE
@ SPELL_HEADLESS_HORSEMAN_C_GHOST_VISUAL
@ SPELL_HEADLESS_HORSEMAN_C_SEND_HEAD
@ SPELL_CONFLAGRATION
@ SPELL_PUMPKIN_LIFE_CYCLE
@ SPELL_HORSEMANS_CONFLAGRATION_SOUND
@ SPELL_HEADLESS_HORSEMAN_C_BODY_STAGE_1
@ SPELL_HEADLESS_HORSEMAN_C_RETURN_HEAD
@ SPELL_HEADLESS_HORSEMAN_BURNING_COSMETIC
@ SPELL_SQUASH_SOUL
@ SPELL_HEADLESS_HORSEMAN_C_HEAL_BODY
@ SPELL_HEADLESS_HORSEMAN_ONKILL_PROC
@ SPELL_HEADLESS_HORSEMAN_BURNING_COSMETIC_BASE
@ SPELL_HEADLESS_HORSEMAN_WISP_INVIS
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_PAUSE
@ SPELL_HEADLESS_HORSEMAN_C_BODY_REGEN_IMMUNE
@ SPELL_HEADLESS_HORSEMAN_C_ENRAGED_VISUAL
@ SPELL_HEADLESS_HORSEMAN_MANIACAL_LAUGH
@ SPELL_HEADLESS_HORSEMAN_CLEAVE
@ SPELL_HEADLESS_HORSEMAN_C_BODY_REGEN_TRANSFORM
@ SPELL_HEADLESS_HORSEMAN_C_SUMMONING_RHYME_SHAKE_SMALL
@ SPELL_HEADLESS_HORSEMAN_C_BODY_STAGE_2
@ SPELL_HEADLESS_HORSEMAN_C_SUMMONING_RHYME_SHAKE_MEDIUM
@ SPELL_HEADLESS_HORSEMAN_YELL_TIMER
@ SPELL_HEADLESS_HORSEMAN_FIRE_SIZE_BIG
@ SPELL_HEADLESS_HORSEMAN_WISP_FLIGHT_MISSILE
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_IS_DEAD
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_VISUAL
@ SPELL_HEADLESS_HORSEMAN_C_COMMAND_REQUEST_BODY
@ SPELL_HEADLESS_HORSEMAN_C_BODY_STAGE_3
@ SPELL_HEADLESS_HORSEMAN_C_HEAD_PERIODIC
@ SPELL_HEADLESS_HORSEMAN_C_HORSEMANS_WHIRLWIND
@ QUEST_CALL_THE_HEADLESS_HORSEMAN
@ POINT_HORSEMAN_FINISH_PATH
@ SOUNDID_MANIACAL_LAUGH
@ SOUNDID_MANIACAL_LAUGH_2
@ SOUNDID_MANIACAL_LAUGH_3
@ LFG_DUNGEONID_THE_HEADLESS_HORSEMAN
uint32 GetTickNumber() const
HookList< EffectApplyHandler > AfterEffectRemove
Definition: SpellScript.h:2039
HookList< EffectPeriodicHandler > OnEffectPeriodic
Definition: SpellScript.h:2045
Unit * GetCaster() const
Unit * GetTarget() const
void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void DoZoneInCombat()
Definition: CreatureAI.h:161
virtual void JustReachedHome()
Definition: CreatureAI.h:159
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
void SetCombatPulseDelay(uint32 delay)
Definition: Creature.h:345
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:371
void SetImmuneToPC(bool apply) override
Definition: Creature.h:170
void SetDisplayFromModel(uint32 modelIdx)
Definition: Creature.cpp:3413
void SetReactState(ReactStates st)
Definition: Creature.h:160
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr, bool updateLevel=true)
Definition: Creature.cpp:577
void SetImmuneToNPC(bool apply) override
Definition: Creature.h:173
CreatureAI * AI() const
Definition: Creature.h:214
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void Repeat(Milliseconds time)
Definition: EventMap.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:217
void SetPhase(uint8 phase)
Definition: EventMap.cpp:28
void Reset()
Definition: EventMap.cpp:21
Definition: Group.h:197
Creature * GetCreature(uint32 type)
iterator begin()
Definition: MapRefManager.h:34
Definition: Map.h:189
bool HavePlayers() const
Definition: Map.h:357
PlayerList const & GetPlayers() const
Definition: Map.h:367
void MoveSmoothPath(uint32 pointId, Position const *pathPoints, size_t pathSize, bool walk=false, bool fly=false)
void MoveRandom(float wanderDistance=0.0f, Optional< Milliseconds > duration={}, MovementSlot slot=MOTION_SLOT_DEFAULT)
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={})
static Creature * ToCreature(Object *o)
Definition: Object.h:219
TypeID GetTypeId() const
Definition: Object.h:173
uint32 GetEntry() const
Definition: Object.h:161
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:159
static Player * ToPlayer(Object *o)
Definition: Object.h:213
void AreaExploredOrEventHappens(uint32 questId)
Definition: Player.cpp:16577
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: Player.cpp:16050
Group * GetGroup(Optional< uint8 > partyIndex)
Definition: Player.h:2606
FROM * GetSource() const
Definition: Reference.h:96
uint32 const Id
Definition: SpellInfo.h:325
Creature * GetHitCreature() const
Unit * GetCaster() const
HookList< DestinationTargetSelectHandler > OnDestinationTargetSelect
Definition: SpellScript.h:873
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:840
void Despawn(Creature const *summon)
void Summon(Creature const *summon)
TaskContext & Repeat(std::chrono::duration< Rep, Period > duration)
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
virtual void DoAction(int32)
Definition: UnitAI.h:72
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:159
virtual void InitializeAI()
Definition: UnitAI.cpp:43
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:161
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
void RemoveGameObject(GameObject *gameObj, bool del)
Definition: Unit.cpp:5238
MotionMaster * GetMotionMaster()
Definition: Unit.h:1652
bool SetHover(bool enable, bool updateAnimTier=true)
Definition: Unit.cpp:12938
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:983
UnitAI * GetAI() const
Definition: Unit.h:660
bool SetDisableGravity(bool disable, bool updateAnimTier=true)
Definition: Unit.cpp:12725
void SetUninteractible(bool apply)
Definition: Unit.cpp:8147
bool IsAIEnabled() const
Definition: Unit.h:658
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:780
uint64 GetHealth() const
Definition: Unit.h:776
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:982
bool SetWalk(bool enable)
Definition: Unit.cpp:12707
void NearTeleportTo(Position const &pos, bool casting=false)
Definition: Unit.cpp:12327
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void RemoveAllAttackers()
Definition: Unit.cpp:5881
void KillSelf(bool durabilityLoss=true, bool skipSettingDeathState=false)
Definition: Unit.h:921
bool AttackStop()
Definition: Unit.cpp:5781
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3831
void PlayDirectSound(uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const
Definition: Object.cpp:3592
Map * GetMap() const
Definition: Object.h:624
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition: Object.cpp:2896
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition: Object.cpp:2025
void setActive(bool isActiveObject)
Definition: Object.cpp:922
GameObject * SummonGameObject(uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2065
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:3423
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:91
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:92
void OnApply(AuraEffect const *, AuraEffectHandleModes)
Position const EarthBunnySpawnPosition
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:109
@ ACTION_HORSEMAN_EVENT_START
@ GO_LOOSELY_TURNED_SOIL
@ GO_PUMPKIN_SHRINE
@ DATA_PREPARE_RESET
@ DATA_HORSEMAN_HEAD
@ DATA_HEADLESS_HORSEMAN
@ DATA_HORSEMAN_EVENT_STATE
@ DATA_START_HORSEMAN_EVENT
#define RegisterScarletMonasteryGameObjectAI(ai)
#define RegisterScarletMonasteryCreatureAI(ai)
@ NPC_HEADLESS_HORSEMAN
@ NPC_PULSING_PUMPKIN
@ NPC_SIR_THOMAS
@ NPC_PUMPKIN_FIEND
constexpr void GetPosition(float &x, float &y) const
Definition: Position.h:81
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
void DoPlaySoundToSet(WorldObject *source, uint32 soundId)
void Relocate(Position const &pos)
Definition: Spell.cpp:111
void JustEngagedWith(Unit *) override
void JustSummoned(Creature *summon) override
void SummonedCreatureDies(Creature *summon, Unit *) override
boss_headless_horseman(Creature *creature)
void MovementInform(uint32 type, uint32 id) override
void DoAction(int32 id) override
void StartPhase(uint8 nextPhase)
void DamageTaken(Unit *who, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *victim) override
void JustDied(Unit *) override
bool OnGossipSelect(Player *player, uint32, uint32) override
bool OnGossipHello(Player *player) override
void OnQuestReward(Player *player, Quest const *, LootItemType, uint32) override
void UpdateAI(uint32 diff) override
npc_flame_bunny(Creature *creature)
void DoAction(int32 id) override
void SetGUID(ObjectGuid const &guid, int32 id) override
npc_headless_horseman_head(Creature *creature)
void UpdateAI(uint32 diff) override
npc_pulsing_pumpkin(Creature *creature)
void UpdateAI(uint32 diff) override
void DoAction(int32 id) override
npc_sir_thomas(Creature *creature)
void UpdateAI(uint32 diff) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override