Position const mortimerMolochPos
void AddSC_boss_randolph_moloch()
@ EVENT_MORTIMER_MOLOCH_EMOTE
@ EVENT_MORTIMER_MOLOCH_DEATH
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void JustSummoned(Creature *summon) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={})
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HealthAbovePct(int32 pct) const
MotionMaster * GetMotionMaster()
bool SetWalk(bool enable)
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
void KillSelf(bool durabilityLoss=true, bool skipSettingDeathState=false)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
constexpr void GetPosition(float &x, float &y) const
void ExecuteEvent(uint32 eventId) override
void JustEngagedWith(Unit *who) override
void JustSummoned(Creature *summon) override
void JustDied(Unit *killer) override
boss_randolph_moloch(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void MovementInform(uint32 type, uint32 id) override
void UpdateAI(uint32 diff) override
npc_mortimer_moloch(Creature *creature)
#define RegisterStormwindStockadesAI(AI)