TrinityCore
boss_svala.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "Player.h"
20#include "GameObject.h"
21#include "InstanceScript.h"
22#include "MotionMaster.h"
23#include "MoveSplineInit.h"
24#include "ObjectAccessor.h"
25#include "ScriptedCreature.h"
26#include "SpellInfo.h"
27#include "SpellScript.h"
28#include "TemporarySummon.h"
29#include "utgarde_pinnacle.h"
30
32{
36
37 SPELL_CALL_FLAMES = 48258, // caster effect only, triggers event 17841
40
43 SPELL_RITUAL_STRIKE_TRIGGER = 48331, // triggers 48277 & 59930, needs NPC_RITUAL_TARGET as spell_script_target
47
52
53 // Ritual Channeler spells
56
57 // Scourge Hulk spells
61};
62
64{
65 // Svala
67
68 // Svala Sorrowgrave
75
76 // Image of Arthas
79};
80
82{
83 NPC_ARTHAS = 29280, // Image of Arthas
88 NPC_SCOURGE_HULK = 26555
89};
90
92{
93 IDLE = 1,
98};
99
101{
102 //INTRO
113
114 //NORMAL
118
119 //SACRIFICING
124
126{
129
131{
132 {296.95f, -312.76f, 86.36f, 0.0f },
133 {297.69f, -275.81f, 86.36f, 0.0f }
134};
135
136Position const ArthasPos = { 295.81f, -366.16f, 92.57f, 1.58f };
137
138struct boss_svala : public BossAI
139{
141 {
142 Initialize();
143 _introCompleted = false;
144 }
145
147 {
149 _sacrificed = false;
150 }
151
152 void Reset() override
153 {
154 _Reset();
155
156 if (_introCompleted)
157 {
159 me->SetCanMelee(true);
160 }
161 else
162 {
165 me->SetCanMelee(false);
166 }
167
168 me->SetDisableGravity(false);
169
170 Initialize();
171
173 }
174
175 void JustEngagedWith(Unit* who) override
176 {
179 }
180
181 void JustSummoned(Creature* summon) override
182 {
183 if (summon->GetEntry() == NPC_RITUAL_CHANNELER)
184 summon->CastSpell(summon, SPELL_SUMMONED_VIS, true);
185 summons.Summon(summon);
186 }
187
188 void MoveInLineOfSight(Unit* who) override
189 {
190 if (!who)
191 return;
192
194 {
197 me->SetCanMelee(false);
198
200 mirror->SetGoState(GO_STATE_READY);
201
203 {
204 arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
205 arthas->SetUninteractible(true);
206 _arthasGUID = arthas->GetGUID();
207 }
209 }
210 }
211
212 void KilledUnit(Unit* who) override
213 {
214 if (who->GetTypeId() == TYPEID_PLAYER)
215 Talk(SAY_SLAY);
216 }
217
218 void JustDied(Unit* /*killer*/) override
219 {
223 _JustDied();
225 }
226
227 void UpdateAI(uint32 diff) override
228 {
229 if (events.IsInPhase(IDLE))
230 return;
231
233 return;
234
235 events.Update(diff);
236
238 {
239 _sacrificed = true;
242 me->SetCanMelee(false);
243 }
244
245 while (uint32 eventId = events.ExecuteEvent())
246 {
247 switch (eventId)
248 {
252 break;
255 arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_1);
257 break;
259 {
261 arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, true);
262
263 me->SetDisableGravity(true);
264 std::function<void(Movement::MoveSplineInit&)> initializer = [](Movement::MoveSplineInit& init)
265 {
266 init.MoveTo(296.614f, -346.2484f, 95.62769f);
267 init.SetFly();
268 };
269 me->GetMotionMaster()->LaunchMoveSpline(std::move(initializer));
270
271 // spectators flee event
272 std::list<Creature*> spectators;
273 GetCreatureListWithEntryInGrid(spectators, me, NPC_SPECTATOR, 100.0f);
274 for (Creature* spectator : spectators)
275 {
276 if (spectator->IsAlive())
277 {
278 spectator->SetStandState(UNIT_STAND_STATE_STAND);
279 spectator->SetWalk(false);
280 spectator->GetMotionMaster()->MovePoint(1, spectatorWP[0]);
281 }
282 }
284 break;
285 }
289 break;
293 {
294 arthas->InterruptNonMeleeSpells(true);
295 me->SetFacingToObject(arthas);
296 }
301 break;
305 break;
308 arthas->AI()->Talk(SAY_DIALOG_OF_ARTHAS_2);
310 break;
313 me->SetFacingTo(1.832595f);
315 arthas->SetVisible(false);
317 break;
319 {
320 me->SetDisableGravity(false);
321 me->SetHover(true);
323
325 break;
326 }
329 mirror->SetGoState(GO_STATE_ACTIVE);
332 arthas->DespawnOrUnsummon();
335 me->SetCanMelee(true);
336 _introCompleted = true;
337 if (Unit* target = me->SelectNearestPlayer(100.0f))
338 AttackStart(target);
341 break;
345 break;
347 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
348 DoCast(target, SPELL_CALL_FLAMES);
350 break;
352 if (Unit* sacrificeTarget = SelectTarget(SelectTargetMethod::Random, 0, 80.0f, true))
353 {
356 me->AttackStop();
357 me->StopMoving();
358 me->SetDisableGravity(true);
359 instance->SetGuidData(DATA_SACRIFICED_PLAYER, sacrificeTarget->GetGUID());
361 DoCast(sacrificeTarget, SPELL_RITUAL_PREPARATION);
364 }
367 break;
373 break;
376 break;
378 me->SetDisableGravity(false);
380 me->SetCanMelee(true);
384 break;
385 default:
386 break;
387 }
388 }
389 }
390
391private:
395};
396
398{
400 {
401 Initialize();
402 instance = creature->GetInstanceScript();
403
404 SetCombatMovement(false);
405 }
406
408 {
409 paralyzeTimer = 1600;
410 }
411
414
415 void Reset() override
416 {
417 Initialize();
418
419 if (IsHeroic())
421 }
422
423 void UpdateAI(uint32 diff) override
424 {
426 return;
427
428 if (paralyzeTimer <= diff)
429 {
431 DoCast(victim, SPELL_PARALYZE, false);
432
433 paralyzeTimer = 200;
434 }
435 else
436 paralyzeTimer -= diff;
437 }
438};
439
441{
442 npc_spectator(Creature* creature) : ScriptedAI(creature) { }
443
444 void Reset() override { }
445
446 void MovementInform(uint32 motionType, uint32 pointId) override
447 {
448 if (motionType == POINT_MOTION_TYPE)
449 {
450 if (pointId == 1)
452 else if (pointId == 2)
454 }
455 }
456};
457
459{
460 public:
461 explicit RitualTargetCheck() { }
462
463 bool operator() (WorldObject* obj) const
464 {
465 if (InstanceScript* instance = obj->GetInstanceScript())
466 if (instance->GetGuidData(DATA_SACRIFICED_PLAYER) == obj->GetGUID())
467 return false;
468
469 return true;
470 }
471};
472
473// 48278 - Paralyze
475{
476 void FilterTargets(std::list<WorldObject*>& unitList)
477 {
478 unitList.remove_if(RitualTargetCheck());
479 }
480
481 void Register() override
482 {
484 }
485};
486
488{
489 npc_scourge_hulk(Creature* creature) : ScriptedAI(creature)
490 {
491 Initialize();
492 }
493
495 {
496 mightyBlow = urand(4000, 9000);
497 volatileInfection = urand(10000, 14000);
498 killedByRitualStrike = false;
499 }
500
503
504 void Reset() override
505 {
506 Initialize();
507 }
508
509 uint32 GetData(uint32 type) const override
510 {
511 return type == DATA_INCREDIBLE_HULK ? killedByRitualStrike : 0;
512 }
513
514 void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
515 {
516 if (damage >= me->GetHealth() && attacker && attacker->GetEntry() == NPC_SVALA_SORROWGRAVE)
518 }
519
520 void UpdateAI(uint32 diff) override
521 {
522 if (!UpdateVictim())
523 return;
524
525 if (mightyBlow <= diff)
526 {
527 if (Unit* victim = me->GetVictim())
528 if (!victim->HasUnitState(UNIT_STATE_STUNNED)) // Prevent knocking back a ritual player
529 DoCast(victim, SPELL_MIGHTY_BLOW);
530 mightyBlow = urand(12000, 17000);
531 }
532 else
533 mightyBlow -= diff;
534
535 if (volatileInfection <= diff)
536 {
538 volatileInfection = urand(13000, 17000);
539 }
540 else
541 volatileInfection -= diff;
542 }
543
544private:
546};
547
549{
550 public:
551 achievement_incredible_hulk() : AchievementCriteriaScript("achievement_incredible_hulk") { }
552
553 bool OnCheck(Player* /*player*/, Unit* target) override
554 {
555 return target && target->GetAI() && target->GetAI()->GetData(DATA_INCREDIBLE_HULK);
556 }
557};
558
560{
567}
@ EQUIP_UNEQUIP
Definition: CreatureAI.h:55
@ EQUIP_NO_CHANGE
Definition: CreatureAI.h:54
uint32_t uint32
Definition: Define.h:142
@ POINT_MOTION_TYPE
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: ObjectDefines.h:70
@ TYPEID_PLAYER
Definition: ObjectGuid.h:41
Spells
Definition: PlayerAI.cpp:32
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:42
#define RegisterSpellScript(spell_script)
Definition: ScriptMgr.h:1369
void GetCreatureListWithEntryInGrid(Container &container, WorldObject *source, uint32 entry, float maxSearchRange)
@ EFFECT_0
Definition: SharedDefines.h:30
@ TARGET_UNIT_SRC_AREA_ENEMY
@ EMOTE_ONESHOT_FLYDEATH
@ GO_STATE_READY
@ GO_STATE_ACTIVE
#define SpellObjectAreaTargetSelectFn(F, I, N)
Definition: SpellScript.h:864
@ REACT_PASSIVE
Definition: UnitDefines.h:506
@ REACT_AGGRESSIVE
Definition: UnitDefines.h:508
@ UNIT_STAND_STATE_STAND
Definition: UnitDefines.h:42
DamageEffectType
Definition: UnitDefines.h:131
@ UNIT_FLAG_NON_ATTACKABLE
Definition: UnitDefines.h:145
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ UNIT_STATE_STUNNED
Definition: Unit.h:258
Position const spectatorWP[2]
Definition: boss_svala.cpp:130
Position const ArthasPos
Definition: boss_svala.cpp:136
void AddSC_boss_svala()
Definition: boss_svala.cpp:559
@ NPC_RITUAL_TARGET
Definition: boss_svala.cpp:86
@ NPC_FLAME_BRAZIER
Definition: boss_svala.cpp:87
@ NPC_SCOURGE_HULK
Definition: boss_svala.cpp:88
@ NPC_ARTHAS
Definition: boss_svala.cpp:83
@ NPC_SPECTATOR
Definition: boss_svala.cpp:85
@ NPC_RITUAL_CHANNELER
Definition: boss_svala.cpp:84
@ DATA_INCREDIBLE_HULK
Definition: boss_svala.cpp:127
@ SAY_DEATH
Definition: boss_svala.cpp:73
@ SAY_SACRIFICE_PLAYER
Definition: boss_svala.cpp:74
@ SAY_SVALA_INTRO_0
Definition: boss_svala.cpp:66
@ SAY_AGGRO
Definition: boss_svala.cpp:71
@ SAY_SVALA_INTRO_2
Definition: boss_svala.cpp:70
@ SAY_SLAY
Definition: boss_svala.cpp:72
@ SAY_SVALA_INTRO_1
Definition: boss_svala.cpp:69
@ SAY_DIALOG_OF_ARTHAS_2
Definition: boss_svala.cpp:78
@ SAY_DIALOG_OF_ARTHAS_1
Definition: boss_svala.cpp:77
@ SPELL_RITUAL_STRIKE_TRIGGER
Definition: boss_svala.cpp:43
@ SPELL_RITUAL_PREPARATION
Definition: boss_svala.cpp:41
@ SPELL_TRANSFORMING_CHANNEL
Definition: boss_svala.cpp:35
@ H_SPELL_SINSTER_STRIKE
Definition: boss_svala.cpp:39
@ SPELL_SINSTER_STRIKE
Definition: boss_svala.cpp:38
@ H_SPELL_VOLATILE_INFECTION
Definition: boss_svala.cpp:60
@ SPELL_SUMMONED_VIS
Definition: boss_svala.cpp:48
@ SPELL_SHADOWS_IN_THE_DARK
Definition: boss_svala.cpp:55
@ SPELL_RITUAL_CHANNELER_1
Definition: boss_svala.cpp:49
@ SPELL_SVALA_TRANSFORMING1
Definition: boss_svala.cpp:33
@ SPELL_CALL_FLAMES
Definition: boss_svala.cpp:37
@ SPELL_RITUAL_DISARM
Definition: boss_svala.cpp:44
@ SPELL_RITUAL_CHANNELER_3
Definition: boss_svala.cpp:51
@ SPELL_SVALA_TRANSFORMING2
Definition: boss_svala.cpp:34
@ SPELL_RITUAL_OF_THE_SWORD
Definition: boss_svala.cpp:42
@ SPELL_PARALYZE
Definition: boss_svala.cpp:54
@ SPELL_RITUAL_STRIKE_EFF_1
Definition: boss_svala.cpp:45
@ SPELL_MIGHTY_BLOW
Definition: boss_svala.cpp:58
@ SPELL_VOLATILE_INFECTION
Definition: boss_svala.cpp:59
@ SPELL_RITUAL_STRIKE_EFF_2
Definition: boss_svala.cpp:46
@ SPELL_RITUAL_CHANNELER_2
Definition: boss_svala.cpp:50
@ SACRIFICING
Definition: boss_svala.cpp:96
@ INTRO
Definition: boss_svala.cpp:94
@ NORMAL
Definition: boss_svala.cpp:95
@ SVALADEAD
Definition: boss_svala.cpp:97
@ IDLE
Definition: boss_svala.cpp:93
@ EVENT_INTRO_SVALA_TALK_2
Definition: boss_svala.cpp:110
@ EVENT_CALL_FLAMES
Definition: boss_svala.cpp:116
@ EVENT_INTRO_ARTHAS_TALK_1
Definition: boss_svala.cpp:109
@ EVENT_INTRO_SVALA_TALK_0
Definition: boss_svala.cpp:103
@ EVENT_SINISTER_STRIKE
Definition: boss_svala.cpp:115
@ EVENT_FINISH_RITUAL
Definition: boss_svala.cpp:122
@ EVENT_INTRO_SVALA_TALK_1
Definition: boss_svala.cpp:108
@ EVENT_RITUAL_PREPARATION
Definition: boss_svala.cpp:117
@ EVENT_INTRO_TRANSFORM_0
Definition: boss_svala.cpp:105
@ EVENT_INTRO_TRANSFORM_2
Definition: boss_svala.cpp:107
@ EVENT_INTRO_TRANSFORM_1
Definition: boss_svala.cpp:106
@ EVENT_RITUAL_STRIKE
Definition: boss_svala.cpp:121
@ EVENT_SPAWN_RITUAL_CHANNELERS
Definition: boss_svala.cpp:120
@ EVENT_INTRO_ARTHAS_TALK_0
Definition: boss_svala.cpp:104
@ EVENT_INTRO_RELOCATE_SVALA
Definition: boss_svala.cpp:111
@ EVENT_INTRO_DESPAWN_ARTHAS
Definition: boss_svala.cpp:112
Yells
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
SummonList summons
EventMap events
void _JustDied()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
void SetCanMelee(bool canMelee, bool fleeFromMelee=false)
Definition: Creature.cpp:2822
void SetReactState(ReactStates st)
Definition: Creature.h:160
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
Definition: Creature.cpp:2415
bool UpdateEntry(uint32 entry, CreatureData const *data=nullptr, bool updateLevel=true)
Definition: Creature.cpp:577
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
bool IsInPhase(uint8 phase) const
Definition: EventMap.h:217
void SetPhase(uint8 phase)
Definition: EventMap.cpp:28
virtual ObjectGuid GetGuidData(uint32 type) const override
GameObject * GetGameObject(uint32 type)
void LaunchMoveSpline(std::function< void(Movement::MoveSplineInit &init)> &&initializer, uint32 id=0, MovementGeneratorPriority priority=MOTION_PRIORITY_NORMAL, MovementGeneratorType type=EFFECT_MOTION_TYPE)
void MovePoint(uint32 id, Position const &pos, bool generatePath=true, Optional< float > finalOrient={}, Optional< float > speed={}, MovementWalkRunSpeedSelectionMode speedSelectionMode=MovementWalkRunSpeedSelectionMode::Default, Optional< float > closeEnoughDistance={})
void MoveFall(uint32 id=0)
static ObjectGuid const Empty
Definition: ObjectGuid.h:274
void Clear()
Definition: ObjectGuid.h:286
TypeID GetTypeId() const
Definition: Object.h:173
uint32 GetEntry() const
Definition: Object.h:161
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:159
bool operator()(WorldObject *obj) const
Definition: boss_svala.cpp:463
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Definition: SpellScript.h:863
void Summon(Creature const *summon)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:159
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:73
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:3089
MotionMaster * GetMotionMaster()
Definition: Unit.h:1652
bool SetHover(bool enable, bool updateAnimTier=true)
Definition: Unit.cpp:12938
void SetFacingToObject(WorldObject const *object, bool force=true)
Definition: Unit.cpp:12671
void StopMoving()
Definition: Unit.cpp:10049
UnitAI * GetAI() const
Definition: Unit.h:660
bool SetDisableGravity(bool disable, bool updateAnimTier=true)
Definition: Unit.cpp:12725
uint64 GetHealth() const
Definition: Unit.h:776
Unit * GetVictim() const
Definition: Unit.h:715
void SetFacingTo(float const ori, bool force=true)
Definition: Unit.cpp:12653
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void RemoveAllAuras()
Definition: Unit.cpp:4242
void HandleEmoteCommand(Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0)
Definition: Unit.cpp:1598
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:833
bool AttackStop()
Definition: Unit.cpp:5781
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:834
Player * SelectNearestPlayer(float range) const
Definition: Object.cpp:2210
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1042
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
Definition: Object.cpp:2896
bool IsValidAttackTarget(WorldObject const *target, SpellInfo const *bySpell=nullptr) const
Definition: Object.cpp:2991
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition: Object.cpp:2025
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition: Object.cpp:1147
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:84
bool OnCheck(Player *, Unit *target) override
Definition: boss_svala.cpp:553
void FilterTargets(std::list< WorldObject * > &unitList)
Definition: boss_svala.cpp:476
void Register() override
Definition: boss_svala.cpp:481
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
bool IsHeroic() const
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
void SetCombatMovement(bool allowMovement)
bool HealthBelowPct(uint32 pct) const
void JustDied(Unit *) override
Definition: boss_svala.cpp:218
void Initialize()
Definition: boss_svala.cpp:146
void KilledUnit(Unit *who) override
Definition: boss_svala.cpp:212
bool _sacrificed
Definition: boss_svala.cpp:393
bool _introCompleted
Definition: boss_svala.cpp:394
ObjectGuid _arthasGUID
Definition: boss_svala.cpp:392
void JustEngagedWith(Unit *who) override
Definition: boss_svala.cpp:175
void JustSummoned(Creature *summon) override
Definition: boss_svala.cpp:181
void UpdateAI(uint32 diff) override
Definition: boss_svala.cpp:227
void Reset() override
Definition: boss_svala.cpp:152
void MoveInLineOfSight(Unit *who) override
Definition: boss_svala.cpp:188
boss_svala(Creature *creature)
Definition: boss_svala.cpp:140
void UpdateAI(uint32 diff) override
Definition: boss_svala.cpp:423
npc_ritual_channeler(Creature *creature)
Definition: boss_svala.cpp:399
InstanceScript * instance
Definition: boss_svala.cpp:412
void Reset() override
Definition: boss_svala.cpp:415
void UpdateAI(uint32 diff) override
Definition: boss_svala.cpp:520
uint32 GetData(uint32 type) const override
Definition: boss_svala.cpp:509
void DamageTaken(Unit *attacker, uint32 &damage, DamageEffectType, SpellInfo const *) override
Definition: boss_svala.cpp:514
npc_scourge_hulk(Creature *creature)
Definition: boss_svala.cpp:489
void Reset() override
Definition: boss_svala.cpp:504
uint32 volatileInfection
Definition: boss_svala.cpp:502
void MovementInform(uint32 motionType, uint32 pointId) override
Definition: boss_svala.cpp:446
void Reset() override
Definition: boss_svala.cpp:444
npc_spectator(Creature *creature)
Definition: boss_svala.cpp:442
#define RegisterUtgardePinnacleCreatureAI(ai_name)
@ DATA_SACRIFICED_PLAYER
@ DATA_SVALA_SORROWGRAVE
@ DATA_UTGARDE_MIRROR
@ NPC_SVALA_SORROWGRAVE