TrinityCore
boss_anzu.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/*
19Name: Boss_Anzu
20%Complete: 80%
21Comment:
22Category: Auchindoun, Sethekk Halls
23*/
24
25#include "ScriptMgr.h"
26#include "ScriptedCreature.h"
27#include "sethekk_halls.h"
28
29enum Says
30{
33};
34
36{
41 SPELL_FLESH_RIP = 40199
42};
43
45{
49 EVENT_SUMMON = 4
50};
51
53{
54 { -118.1717f, 284.5299f, 121.2287f, 2.775074f },
55 { -98.15528f, 293.4469f, 109.2385f, 0.174533f },
56 { -99.70160f, 270.1699f, 98.27389f, 6.178465f },
57 { -69.25543f, 303.0768f, 97.84479f, 5.532694f },
58 { -87.59662f, 263.5181f, 92.70478f, 1.658063f },
59 { -73.54323f, 276.6267f, 94.25807f, 2.802979f },
60 { -81.70527f, 280.8776f, 44.58830f, 0.526849f }
61};
62
63struct boss_anzu : public BossAI
64{
65 boss_anzu(Creature* creature) : BossAI(creature, DATA_ANZU)
66 {
67 Initialize();
68 }
69
71 {
72 _under33Percent = false;
73 _under66Percent = false;
74 }
75
76 void Reset() override
77 {
78 //_Reset();
79 events.Reset();
80 Initialize();
81 }
82
83 void JustEngagedWith(Unit* who) override
84 {
88 }
89
90 void JustDied(Unit* /*killer*/) override
91 {
92 _JustDied();
93 }
94
95 void DamageTaken(Unit* /*killer*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
96 {
97 if (me->HealthBelowPctDamaged(33, damage) && !_under33Percent)
98 {
99 _under33Percent = true;
102 }
103
104 if (me->HealthBelowPctDamaged(66, damage) && !_under66Percent)
105 {
106 _under66Percent = true;
109 }
110 }
111
112 void UpdateAI(uint32 diff) override
113 {
114 if (!UpdateVictim())
115 return;
116
117 events.Update(diff);
118
119 while (uint32 eventId = events.ExecuteEvent())
120 {
121 switch (eventId)
122 {
126 break;
131 break;
132 case EVENT_SUMMON:
133 // TODO: Add pathing for Brood of Anzu
134 for (uint8 i = 0; i < 7; i++)
136
139 break;
140 case EVENT_SPELL_BOMB:
142 {
143 if (target->GetPowerType() == POWER_MANA)
144 {
145 DoCast(target, SPELL_SPELL_BOMB);
146 Talk(SAY_SPELL_BOMB, target);
147 }
148 }
149 break;
150 default:
151 break;
152 }
153 }
154 }
155
156 private:
159};
160
162{
164}
uint8_t uint8
Definition: Define.h:144
uint32_t uint32
Definition: Define.h:142
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: ObjectDefines.h:66
Spells
Definition: PlayerAI.cpp:32
@ POWER_MANA
DamageEffectType
Definition: UnitDefines.h:131
@ SAY_SUMMON_BROOD
Definition: boss_anzu.cpp:31
@ SAY_SPELL_BOMB
Definition: boss_anzu.cpp:32
Position const PosSummonBrood[7]
Definition: boss_anzu.cpp:52
@ SPELL_SPELL_BOMB
Definition: boss_anzu.cpp:38
@ SPELL_BANISH_SELF
Definition: boss_anzu.cpp:40
@ SPELL_FLESH_RIP
Definition: boss_anzu.cpp:41
@ SPELL_CYCLONE_OF_FEATHERS
Definition: boss_anzu.cpp:39
@ SPELL_PARALYZING_SCREECH
Definition: boss_anzu.cpp:37
void AddSC_boss_anzu()
Definition: boss_anzu.cpp:161
@ EVENT_CYCLONE_OF_FEATHERS
Definition: boss_anzu.cpp:48
@ EVENT_PARALYZING_SCREECH
Definition: boss_anzu.cpp:46
@ EVENT_SPELL_BOMB
Definition: boss_anzu.cpp:47
@ EVENT_SUMMON
Definition: boss_anzu.cpp:49
Says
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
void Reset()
Definition: EventMap.cpp:21
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:781
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
Definition: Object.cpp:2025
@ DATA_ANZU
Definition: sethekk_halls.h:33
#define RegisterSethekkHallsCreatureAI(ai_name)
Definition: sethekk_halls.h:57
@ NPC_BROOD_OF_ANZU
Definition: sethekk_halls.h:42
void UpdateAI(uint32 diff) override
Definition: boss_anzu.cpp:112
void JustEngagedWith(Unit *who) override
Definition: boss_anzu.cpp:83
void Initialize()
Definition: boss_anzu.cpp:70
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
Definition: boss_anzu.cpp:95
void Reset() override
Definition: boss_anzu.cpp:76
void JustDied(Unit *) override
Definition: boss_anzu.cpp:90
bool _under33Percent
Definition: boss_anzu.cpp:157
boss_anzu(Creature *creature)
Definition: boss_anzu.cpp:65
bool _under66Percent
Definition: boss_anzu.cpp:158