169 targets.push_back(target);
#define RegisterSpellScript(spell_script)
@ TARGET_UNIT_SRC_AREA_ENEMY
#define SpellEffectFn(F, I, N)
#define SpellObjectAreaTargetSelectFn(F, I, N)
void AddSC_boss_talon_king_ikiss()
void JustEngagedWith(Unit *who) override
virtual void MoveInLineOfSight(Unit *)
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Unit * GetHitUnit() const
HookList< EffectHandler > OnEffectHitTarget
HookList< ObjectAreaTargetSelectHandler > OnObjectAreaTargetSelect
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
bool Validate(SpellInfo const *) override
void FilterTargets(std::list< WorldObject * > &targets)
void HandleDummyHitTarget(SpellEffIndex effIndex)
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
#define RegisterSethekkHallsCreatureAI(ai_name)
void JustEngagedWith(Unit *who) override
void KilledUnit(Unit *who) override
void ExecuteEvent(uint32 eventId) override
void MoveInLineOfSight(Unit *who) override
boss_talon_king_ikiss(Creature *creature)
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustDied(Unit *) override