@ SPELL_SEPARATION_ANXIETY
void JustEngagedWith(Unit *who) override
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
TaskContext & Repeat(std::chrono::duration< Rep, Period > duration)
TaskScheduler & CancelAll()
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
uint64 CountPctFromMaxHealth(int32 pct) const
bool HasUnitState(const uint32 f) const
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
#define RegisterMoltenCoreCreatureAI(ai_name)
boss_garr(Creature *creature)
void JustEngagedWith(Unit *victim) override
void UpdateAI(uint32 diff) override
npc_firesworn(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override