54 if (dispelList.empty())
std::vector< DispelableAura > DispelChargesList
void AddSC_boss_high_inquisitor_fairbanks()
HighInquisitorFairbanksEvents
HighInquisitorFairbanksSpells
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
HighInquisitorFairbanksDispelMagicTargetSelector(Unit *owner)
bool operator()(Unit *unit) const
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
void GetDispellableAuraList(WorldObject const *caster, uint32 dispelMask, DispelChargesList &dispelList, bool isReflect=false) const
bool HasUnitState(const uint32 f) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
float GetDistance(WorldObject const *obj) const
@ DATA_HIGH_INQUISITOR_FAIRBANKS
#define RegisterScarletMonasteryCreatureAI(ai)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
boss_high_inquisitor_fairbanks(Creature *creature)
void ExecuteEvent(uint32 eventId) override