190 if (
UnitAI* ai = creatureTarget->GetAI())
236 if (target->m_movementInfo.GetFallTime() > 2000 && !target->GetTransport())
260 float speedZ = 10.0f;
320 caster->
CastSpell(caster, _creditSpell,
true);
338 battleground->TeleportPlayerToExploitLocation(player);
@ ACTION_IOC_INTERACT_CAPTURABLE_OBJECT
@ ACTION_IOC_CAPTURE_CAPTURABLE_OBJECT
@ SPELL_LAUNCH_NO_FALLING_DAMAGE
@ SPELL_DRIVING_CREDIT_GLAIVE
@ SPELL_DRIVING_CREDIT_SIEGE
@ SPELL_DRIVING_CREDIT_DEMOLISHER
@ SPELL_BACK_DOOR_JOB_ACHIEVEMENT
@ SPELL_DRIVING_CREDIT_CATAPULT
@ SPELL_TELEPORT_VISUAL_ONLY
@ BG_IC_GATE_FRONT_A_WS_CLOSED
@ BG_IC_GATE_FRONT_H_WS_CLOSED
@ BG_IC_GATE_EAST_H_WS_CLOSED
@ BG_IC_GATE_WEST_H_WS_CLOSED
@ BG_IC_GATE_WEST_A_WS_CLOSED
@ BG_IC_GATE_EAST_A_WS_CLOSED
#define ASSERT_NOTNULL(pointer)
@ TELE_TO_NOT_LEAVE_TRANSPORT
#define RegisterCreatureAI(ai_name)
#define RegisterGameObjectAI(ai_name)
#define RegisterSpellScript(spell_script)
@ SPELL_EFFECT_SCRIPT_EFFECT
@ SPELL_EFFECT_GAMEOBJECT_DAMAGE
@ AURA_EFFECT_HANDLE_REAL
@ SPELL_AURA_PERIODIC_TRIGGER_SPELL
#define SpellEffectFn(F, I, N)
#define AuraEffectPeriodicFn(F, I, N)
#define AuraEffectRemoveFn(F, I, N, M)
void PreventDefaultAction()
HookList< EffectPeriodicHandler > OnEffectPeriodic
HookList< EffectApplyHandler > OnEffectRemove
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void DespawnOrUnsummon(Milliseconds timeToDespawn=0s, Seconds forceRespawnTime=0s)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void AddEvent(BasicEvent *event, Milliseconds e_time, bool set_addtime=true)
GOState GetGoState() const
bool HasFlag(GameObjectFlags flags) const
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=EVENT_JUMP, bool hasOrientation=false, JumpArrivalCastArgs const *arrivalCast=nullptr, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr)
static Creature * ToCreature(Object *o)
static Player * ToPlayer(Object *o)
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, TeleportToOptions options=TELE_TO_NONE, Optional< uint32 > instanceId={})
Battleground * GetBattleground() const
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Creature * GetHitCreature() const
Player * GetHitPlayer() const
HookList< HitHandler > AfterHit
HookList< EffectHandler > OnEffectHitTarget
WorldLocation const * GetExplTargetDest() const
SpellInfo const * GetSpellInfo() const
Unit * GetOriginalCaster() const
GameObject * GetHitGObj() const
bool Execute(uint64, uint32) override
StartLaunchEvent(Position const &pos, ObjectGuid const &guid)
TaskScheduler & Schedule(std::chrono::duration< Rep, Period > time, task_handler_t task)
TaskScheduler & Update(success_t const &callback=nullptr)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
Vehicle * GetVehicle() const
MotionMaster * GetMotionMaster()
Aura * AddAura(uint32 spellId, Unit *target)
bool CreateVehicleKit(uint32 id, uint32 creatureEntry, bool loading=false)
void RemoveVehicleKit(bool onRemoveFromWorld=false)
Vehicle * GetVehicleKit() const
virtual void ExitVehicle(Position const *exitPosition=nullptr)
void InstallAllAccessories(bool evading)
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
ZoneScript * GetZoneScript() const
static constexpr uint32 AT_ALLIANCE_KEEP
bool OnTrigger(Player *player, AreaTriggerEntry const *trigger) override
static constexpr uint32 AT_HORDE_KEEP
bool OnExit(Player *player, AreaTriggerEntry const *) override
void HandleRemove(AuraEffect const *, AuraEffectHandleModes) const
void HandleScript(SpellEffIndex)
void HandleTriggerSpell(AuraEffect const *)
void HandleAchievementCredit(SpellEffIndex)
bool Validate(SpellInfo const *) override
void AddSC_isle_of_conquest()
@ SPELL_HUGE_SEAFORIUM_BLAST
@ SPELL_A_BOMB_INATION_CREDIT
@ SPELL_A_BOMB_INABLE_CREDIT
TC_GAME_API Player * FindPlayer(ObjectGuid const &)
float GetExactDist2d(const float x, const float y) const
go_ioc_capturable_object(GameObject *go)
bool OnGossipHello(Player *player) override
go_ioc_contested_object(GameObject *go)
void UpdateAI(uint32 diff) override
void PassengerBoarded(Unit *who, int8, bool apply) override
== Fields =======================================
npc_four_car_garage(Creature *creature)
void UpdateAI(uint32 diff) override
npc_ioc_gunship_captain(Creature *creature)
void JustAppeared() override
static constexpr int32 ACTION_REPAIRED
void DoAction(int32 actionId) override
static constexpr uint32 SPELL_DAMAGED
npc_ioc_siege_engine(Creature *creature)
void JustAppeared() override
static constexpr uint32 VEHICLE_REC_ID