@ SPELL_CALL_OF_THE_GRAVE
void AddSC_boss_azshir_the_sleepless()
void JustEngagedWith(Unit *who) override
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
#define RegisterScarletMonasteryCreatureAI(ai)
void JustEngagedWith(Unit *who) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override
boss_azshir_the_sleepless(Creature *creature)