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TrinityCore
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Public Member Functions | |
npc_general_arlos (Creature *creature) | |
void | WaypointPathEnded (uint32, uint32 pathId) override |
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ScriptedAI (Creature *creature) | |
ScriptedAI (Creature *creature, uint32 scriptId) | |
virtual | ~ScriptedAI () |
void | AttackStartNoMove (Unit *target) |
virtual void | UpdateAI (uint32 diff) override |
void | AttackStart (Unit *) override |
== Triggered Actions Requested ================== More... | |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | AddThreat (Unit *victim, float amount, Unit *who=nullptr) |
void | ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr) |
void | ResetThreat (Unit *victim, Unit *who=nullptr) |
void | ResetThreatList (Unit *who=nullptr) |
float | GetThreat (Unit const *victim, Unit const *who=nullptr) |
void | ForceCombatStop (Creature *who, bool reset=true) |
void | ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
void | ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true) |
void | DoTeleportTo (float x, float y, float z, uint32 time=0) |
void | DoTeleportTo (float const pos[4]) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
Unit * | DoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
void | SetCombatMovement (bool allowMovement) |
bool | IsCombatMovementAllowed () const |
bool | IsLFR () const |
bool | IsNormal () const |
bool | IsHeroic () const |
bool | IsMythic () const |
bool | IsMythicPlus () const |
bool | IsHeroicOrHigher () const |
bool | IsTimewalking () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
template<class T > | |
T const & | RAID_MODE (T const &normal10, T const &normal25) const |
template<class T > | |
T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
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CreatureAI (Creature *creature, uint32 scriptId={}) | |
virtual | ~CreatureAI () |
uint32 | GetId () const |
bool | IsEngaged () const |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr) |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual void | EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
void | JustEnteredCombat (Unit *) override |
virtual void | JustStartedThreateningMe (Unit *who) |
virtual void | JustEngagedWith (Unit *) |
virtual void | OnHealthDepleted (Unit *, bool) |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | JustSummonedGameobject (GameObject *) |
virtual void | SummonedGameobjectDespawn (GameObject *) |
virtual void | JustRegisteredDynObject (DynamicObject *) |
virtual void | JustUnregisteredDynObject (DynamicObject *) |
virtual void | JustRegisteredAreaTrigger (AreaTrigger *) |
virtual void | JustUnregisteredAreaTrigger (AreaTrigger *) |
virtual void | SpellHit (WorldObject *, SpellInfo const *) |
virtual void | SpellHitTarget (WorldObject *, SpellInfo const *) |
virtual void | OnSpellCast (SpellInfo const *) |
virtual void | OnSpellFailed (SpellInfo const *) |
virtual void | OnSpellStart (SpellInfo const *) |
virtual void | OnChannelFinished (SpellInfo const *) |
virtual bool | IsEscorted () const |
virtual void | JustAppeared () |
virtual void | MovementInform (uint32, uint32) |
void | OnCharmed (bool isNew) override |
virtual void | JustReachedHome () |
void | DoZoneInCombat () |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *attacker) |
virtual void | OwnerAttacked (Unit *target) |
void | AttackStart (Unit *victim) override |
== Triggered Actions Requested ================== More... | |
virtual void | CorpseRemoved (uint32 &) |
== State checks ================================= More... | |
virtual Optional< QuestGiverStatus > | GetDialogStatus (Player const *player) |
== Gossip system ================================ More... | |
virtual bool | OnGossipHello (Player *) |
virtual bool | OnGossipSelect (Player *, uint32, uint32) |
virtual bool | OnGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | OnQuestAccept (Player *, Quest const *) |
virtual void | OnQuestReward (Player *, Quest const *, LootItemType, uint32) |
virtual void | WaypointStarted (uint32, uint32) |
== Waypoints system ============================= More... | |
virtual void | WaypointReached (uint32, uint32) |
virtual void | WaypointPathEnded (uint32, uint32) |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual void | OnSpellClick (Unit *, bool) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual PlayerAI * | GetAIForCharmedPlayer (Player *) |
int32 | VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
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UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *victim) |
virtual void | UpdateAI (uint32 diff)=0 |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool isNew) |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid const &, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
virtual void | JustExitedCombat () |
virtual void | OnDespawn () |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
virtual void | HealReceived (Unit *, uint32 &) |
virtual void | HealDone (Unit *, uint32 &) |
virtual void | SpellInterrupted (uint32, uint32) |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
bool | DoSpellAttackIfReady (uint32 spellId) |
virtual void | OnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Additional Inherited Members | |
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static void | DoZoneInCombat (Creature *creature) |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
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static void | FillAISpellInfo () |
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bool | IsFleeing |
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static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
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bool | UpdateVictim () |
Creature * | DoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
void | EngagementStart (Unit *who) |
void | EngagementOver () |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EvadeReason::Other) |
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Creature *const | me |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
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Unit *const | me |
Definition at line 1133 of file zone_borean_tundra.cpp.
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inline |
Definition at line 1135 of file zone_borean_tundra.cpp.
Reimplemented from CreatureAI.
Definition at line 1137 of file zone_borean_tundra.cpp.