void AddSC_boss_interrogator_vishas()
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Creature * GetCreature(uint32 type)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
@ DATA_INTERROGATOR_VISHAS
#define RegisterScarletMonasteryCreatureAI(ai)
void JustEngagedWith(Unit *who) override
void ExecuteEvent(uint32 eventId) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustDied(Unit *) override
void KilledUnit(Unit *victim) override
boss_interrogator_vishas(Creature *creature)