TrinityCore
ZoneScript.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ZoneScript.h"
19#include "Creature.h"
20#include "GameEventSender.h"
21
22ZoneScript::ZoneScript() = default;
23ZoneScript::ZoneScript(ZoneScript const& right) = default;
24ZoneScript::ZoneScript(ZoneScript&& right) noexcept = default;
25ZoneScript& ZoneScript::operator=(ZoneScript const& right) = default;
26ZoneScript& ZoneScript::operator=(ZoneScript&& right) noexcept = default;
27ZoneScript::~ZoneScript() = default;
28
30{
31 return data->id;
32}
33
34void ZoneScript::TriggerGameEvent(uint32 gameEventId, WorldObject* source /*= nullptr*/, WorldObject* target /*= nullptr*/)
35{
36 if (source)
37 GameEvents::Trigger(gameEventId, source, target);
38 else
39 ProcessEvent(nullptr, gameEventId, nullptr);
40}
uint32_t uint32
Definition: Define.h:142
uint64 LowType
Definition: ObjectGuid.h:278
virtual uint32 GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)
Definition: ZoneScript.cpp:29
ZoneScript & operator=(ZoneScript const &right)
virtual void TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
Definition: ZoneScript.cpp:34
virtual void ProcessEvent(WorldObject *, uint32, WorldObject *)
Definition: ZoneScript.h:95
virtual ~ZoneScript()
TC_GAME_API void Trigger(uint32 gameEventId, WorldObject *source, WorldObject *target)
uint32 id
Definition: SpawnData.h:104