First const & RAND(First const &first, Second const &second, Rest const &... rest)
@ SPELL_ALLERGIC_REACTION
@ EVENT_ALLERGIC_REACTION
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
bool IsEngaged() const override
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
boss_laj(Creature *creature)
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
uint32 _activeTransformAura
void JustSummoned(Creature *summon) override
#define RegisterBotanicaCreatureAI(ai_name)