138 return GetAQ20AI<boss_kurinnaxxAI>(creature);
void AddSC_boss_kurinnaxx()
InstanceScript *const instance
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
virtual ObjectGuid GetGuidData(uint32 type) const override
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
bool HealthBelowPct(uint32 pct) const
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
boss_kurinnaxxAI(Creature *creature)