TrinityCore
instance_ruby_life_pools.cpp File Reference
#include "InstanceScript.h"
#include "ScriptMgr.h"
#include "ruby_life_pools.h"
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Classes

class  instance_ruby_life_pools
 
struct  instance_ruby_life_pools::instance_ruby_life_pools_InstanceMapScript
 

Functions

void AddSC_instance_ruby_life_pools ()
 

Variables

ObjectData const creatureData []
 
DoorData const doorData []
 
DungeonEncounterData const encounters []
 

Function Documentation

◆ AddSC_instance_ruby_life_pools()

void AddSC_instance_ruby_life_pools ( )

Definition at line 66 of file instance_ruby_life_pools.cpp.

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Variable Documentation

◆ creatureData

ObjectData const creatureData[]
Initial value:
=
{
{ 0, 0 }
}
@ DATA_KYRAKKA_AND_ERKHART_STORMVEIN
@ DATA_KOKIA_BLAZEHOOF
@ DATA_MELIDRUSSA_CHILLWORN
@ BOSS_MELIDRUSSA_CHILLWORN
@ BOSS_KYRAKKA
@ BOSS_KOKIA_BLAZEHOOF

Definition at line 22 of file instance_ruby_life_pools.cpp.

◆ doorData

◆ encounters

DungeonEncounterData const encounters[]
Initial value:
=
{
{ DATA_MELIDRUSSA_CHILLWORN, {{ 2609 }} },
{ DATA_KOKIA_BLAZEHOOF, {{ 2606 }} },
}

Definition at line 36 of file instance_ruby_life_pools.cpp.