uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_ruby_life_pools()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
DoorData const doorData[]
void AddSC_instance_ruby_life_pools()
DungeonEncounterData const encounters[]
@ DATA_KYRAKKA_AND_ERKHART_STORMVEIN
@ DATA_MELIDRUSSA_CHILLWORN
@ BOSS_MELIDRUSSA_CHILLWORN
instance_ruby_life_pools_InstanceMapScript(InstanceMap *map)