184 TC_LOG_DEBUG(
"scripts",
"Instance Hyjal: Instance data updated for event {} (Data={})", type, data);
200 archimonde->SetVisible(
true);
#define TC_LOG_DEBUG(filterType__,...)
std::list< ObjectGuid > GuidList
uint32 const EncounterCount
void SetReactState(ReactStates st)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
virtual void OnCreatureCreate(Creature *creature) override
Creature * GetCreature(uint32 type)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadDungeonEncounterData(T const &encounters)
void DoUpdateWorldState(int32 worldStateId, int32 value)
EncounterState GetBossState(uint32 id) const
void DoRespawnGameObject(ObjectGuid guid, Seconds timeToDespawn=1min)
virtual void OnGameObjectCreate(GameObject *go) override
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
void LoadGrid(float x, float y)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ DATA_TYRANDEWHISPERWIND
@ GO_HORDE_ENCAMPMENT_PORTAL
@ GO_NIGHT_ELF_VILLAGE_PORTAL
ObjectData const creatureData[]
void AddSC_instance_mount_hyjal()
DungeonEncounterData const encounters[]
GuidList m_uiAncientGemGUID
bool SetBossState(uint32 id, EncounterState state) override
void OnGameObjectCreate(GameObject *go) override
void OnCreatureCreate(Creature *creature) override
instance_mount_hyjal_InstanceMapScript(InstanceMap *map)
void SetData(uint32 type, uint32 data) override
uint32 GetData(uint32 type) const override
void AfterDataLoad() override