100 uther->AI()->AttackStart(anduin);
105 creature->AI()->AttackStartCaster(anduin, 25.0f);
uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
Creature * GetCreature(uint32 type)
void LoadDungeonEncounterData(T const &encounters)
void DoUpdateWorldState(int32 worldStateId, int32 value)
void LoadDoorData(DoorData const *data)
void LoadBossBoundaries(BossBoundaryData const &data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_sepulcher_of_the_first_ones()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
DoorData const doorData[]
BossBoundaryData const boundaries
void AddSC_instance_sepulcher_of_the_first_ones()
DungeonEncounterData const encounters[]
@ WORLD_STATE_ANDUIN_ENCOUNTER_STARTED
@ BOSS_REMNANT_OF_A_FALLEN_KING
@ NPC_QUARTERMASTER_RAHM_ANDUIN
@ NPC_LADY_JAINA_PROUDMOORE_ANDUIN
@ NPC_SYLVANAS_WINDRUNNER_ANDUIN
@ NPC_BOLVAR_FORDRAGON_ANDUIN
@ NPC_UTHER_THE_LIGHTBRINGER_ANDUIN
@ DATA_QUARTERMASTER_RAHM_ANDUIN
@ DATA_BOLVAR_FORDRAGON_ANDUIN
@ DATA_SYLVANAS_WINDRUNNER_ANDUIN
@ DATA_UTHER_THE_LIGHTBRINGER_ANDUIN
@ DATA_ANDUIN_WRYNN_INTRODUCTION
@ DATA_JAINA_PROUDMOORE_ANDUIN
@ DATA_REMNANT_OF_A_FALLEN_KING
@ GAMEOBJECT_BRIDGE_TO_ANDUIN
@ GAMEOBJECT_BRIDGE_AFTER_ANDUIN
void SetData(uint32 type, uint32 data) override
uint32 GetData(uint32 type) const override
bool SetBossState(uint32 id, EncounterState state) override
instance_sepulcher_of_the_first_ones_InstanceMapScript(InstanceMap *map)
uint8 AnduinIntroductionState