TrinityCore
boss_mother_smolderweb.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_spire.h"
20#include "ScriptedCreature.h"
21
23{
27};
28
30{
33};
34
36{
38
39 void Reset() override
40 {
41 _Reset();
42 }
43
44 void JustEngagedWith(Unit* who) override
45 {
49 }
50
51 void JustDied(Unit* /*killer*/) override
52 {
53 _JustDied();
54 }
55
56 void DamageTaken(Unit* /*done_by*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
57 {
58 if (me->GetHealth() <= damage)
60 }
61
62 void UpdateAI(uint32 diff) override
63 {
64 if (!UpdateVictim())
65 return;
66
67 events.Update(diff);
68
70 return;
71
72 while (uint32 eventId = events.ExecuteEvent())
73 {
74 switch (eventId)
75 {
79 break;
83 break;
84 }
85
87 return;
88 }
89 }
90};
91
93{
95}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
DamageEffectType
Definition: UnitDefines.h:131
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_MOTHER_SMOLDERWEB
void AddSC_boss_mothersmolderweb()
@ SPELL_CRYSTALIZE
@ SPELL_SUMMON_SPIRE_SPIDERLING
@ SPELL_MOTHERSMILK
@ EVENT_MOTHERS_MILK
@ EVENT_CRYSTALIZE
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
uint64 GetHealth() const
Definition: Unit.h:776
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
boss_mother_smolderweb(Creature *creature)
void JustEngagedWith(Unit *who) override