#define RegisterBlackrockSpireCreatureAI(ai_name)
void AddSC_boss_mothersmolderweb()
@ SPELL_SUMMON_SPIRE_SPIDERLING
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
boss_mother_smolderweb(Creature *creature)
void JustEngagedWith(Unit *who) override