32 if (!adventureJournal)
61 adventureJournalData.
Priority =
int32(adventureJournal->PriorityMax);
62 response.
Entries.push_back(adventureJournalData);
DB2Storage< AdventureJournalEntry > sAdventureJournalStore("AdventureJournal.db2", &AdventureJournalLoadInfo::Instance)
static ObjectGuid GetGUID(Object const *o)
bool MeetPlayerCondition(uint32 conditionId) const
bool CanTakeQuest(Quest const *quest, bool msg) const
std::unique_ptr< PlayerMenu > PlayerTalkClass
std::vector< AdventureJournalEntry > Entries
WorldPacket const * Write() override
void SendPacket(WorldPacket const *packet, bool forced=false)
Send a packet to the client.
void HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions &updateSuggestions)
void HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest &openQuest)