87 for (
uint8 itr = 0; itr < 20; ++itr)
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
uint32 urand(uint32 min, uint32 max)
static constexpr uint32 PATH_ESCORT_SCARLET_TRAINEE
Position const ScarletTraineePos
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
void GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
#define RegisterScarletMonasteryCreatureAI(ai)
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false)
void LoadPath(uint32 pathId)
void UpdateAI(uint32 diff) override
constexpr void SetOrientation(float orientation)
constexpr float GetOrientation() const
boss_herod(Creature *creature)
void KilledUnit(Unit *victim) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustDied(Unit *) override
void ExecuteEvent(uint32 eventId) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
npc_scarlet_trainee(Creature *creature)